• The open-source game and graphics engine for multiplayer, cross-platform, real-time 3D action
  • Forum
  • Documentation
    • User Manual
    • C++
    • Lua
  • Issue Tracker
Cafu Engine
  • Home
  • News
  • Dive In
  • Gallery
  • Contact

Latest News

  • Happy New Year 2011!

    I wish you a happy New Year, and all the best! :groupwave1:

    P1012141_800.jpg


    We've been busy working on Cafu even over the Christmas and New Years holidays, making very good progress with bug fixes and many enhancements, but the efforts in the first few months of the new year will certainly ...

    Read More
    • Saturday, January 1, 2011
    • Forum Comments
    by Carsten
  • Improved navigation for map editor views

    Among the improvements that we have implemented in the past weeks, the most interesting one for map designers is certainly the improved navigation for the 2D and 3D views of the CaWE Map Editor:
    Moving, rotating, scrolling and zooming the camera is much easier than before, and consistent over the ...

    Read More
    • Tuesday, December 21, 2010
    • Forum Comments
    by Carsten
  • Revised video modes support

    A nice enhancement (or in fact, a new feature) that comes with the newly released version of Cafu is the revised video modes code on all platforms:

    When you run Cafu in a window (that is, non-fullscreen, either by the Video Settings in the Main Menu, or by using command ...

    Read More
    • Wednesday, September 15, 2010
    • Forum Comments
    by Carsten
  • Support for 64-bit Windows and VC++ 2010

    Following the port to 64-bit Linux, we're happy to announce that Cafu is now available as native 64-bit code for 64-bit Windows platforms as well (many thanks to Tiernan aka NVX for his generous help)!

    The latest changes complete the availability of Cafu on all combinations of 32- and ...

    Read More
    • Friday, September 10, 2010
    • Forum Comments
    by Carsten
  • New development releases

    We're happy to release new and updated development packages today! :wohow:

    The current revision in the SVN source code repository is r49 (timeline), and thus the source code archives (zip and tar.gz) at the Downloads page have been updated accordingly.

    Also at the Downloads page is the new binary ...

    Read More
    • Wednesday, April 14, 2010
    • Forum Comments
    by Carsten
  • Roadmap, Google Summer of Code 2010, Gmane

    Hi all, today I'm happy to be able to say that more administrative tasks have largely been completed:

    First of all, we now have a Roadmap page that outlines the Cafu development process and refers to the list of open tickets that are scheduled for implementation. The Roadmap items ...

    Read More
    • Thursday, March 4, 2010
    • Forum Comments
    by Carsten
  • Issue Tracker and Mailing Lists are ready

    After having made Cafu available as free software, we have upgraded our website and added a bug and issue tracker, a new developers starting page, and new mailing lists.

    The new bug and issue tracker is available at http://trac.cafu.de. Everyone can use it to file bugs, enhancement ...

    Read More
    • Thursday, February 4, 2010
    • Forum Comments
    by Carsten
  • Cafu is now open-source!

    During the past few months, we've got many questions about upcoming features, the latest code changes, and the status of the current developments around the Cafu Engine. Well, to be perfectly honest, we had some trouble with providing new features and even with answering all the questions, but only ...

    Read More
    • Friday, December 25, 2009
    • Forum Comments
    by Carsten
  • Renaming Ca3DE to Cafu

    We have long been preparing it, long been pondering it, and finally we're ready and happy to make the official announcement:

    The Ca3D-Engine is renamed to Cafu Engine!

    The name Ca3D-Engine, as well as its frequently used short form Ca3DE, has been used for the project almost since its ...

    Read More
    • Friday, December 18, 2009
    • Forum Comments
    by Carsten
  • New Group feature in CaWE

    Panel.png
    Another feature that we recently completed for the next release is the completely rewritten "Groups" support in CaWE. :wohow:

    Finally removing the confusing and unnecessary distinction between "visgroups" and normal (but funnily enough, invisible) groups, finally cleaning up the awkward user interface for temporarily ignoring the grouping feature ("select as a ...

    Read More
    • Tuesday, November 3, 2009
    • Forum Comments
    by Carsten
  • «
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • »

About Cafu

Cafu is a free and open-source game engine for multiplayer, cross-platform, real-time 3D action, distributed under the very liberal MIT license.

It may be used for any purpose, including commercial purposes, at absolutely no cost. Just download it and use it.

Latest News

  • HTTPS 2017-03-12
  • Cafu on the Raspberry Pi 2016-09-09
  • Using Git submodules for binary assets 2016-08-08

Get Involved

  • Forum Support
  • User Manual Documentation
  • C++ | Lua Reference
  • Issue Tracker Features and Bugs

Learn More

  • Getting Started
  • Source Code Git Repository
  • Legal Information
  • Privacy Policy

Cafu Engine