• The open-source game and graphics engine for multiplayer, cross-platform, real-time 3D action
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Latest News

  • CaWE Status Report

    Good news about the upcoming Ca3DE World Editor "CaWE". CaWE is based on the former editor "Tread 3D, version 2.4f" by Joe Riedel and Nick Randal, who released their project under very liberal license.

    The conversion from MFC (Windows only) to wxWidgets (cross-platform GUI library) is ...

    Read More
    • Saturday, January 22, 2005
    • Forum Comments
    by Carsten
  • Support for ASE model file format

    In a great collaborative effort with Kai, we just added support for the ASE model file format to the Ca3D-Engine.

    The ASE model file format can easily and conveniently be exported from many 3D modelling packages, most prominently 3D Studio MAX.
    This saves modelling artists a huge amount of time ...

    Read More
    • Saturday, January 22, 2005
    • Forum Comments
    by Carsten
  • New website layout

    Just today Stromtrooper and Kai surprised me with an entirely new layout for the Ca3D-Engine website that is replacing the old layout with immediate effect.

    They both have put a lot of work into the new site, and I'm very grateful for the results. The website looks much more ...

    Read More
    • Sunday, July 18, 2004
    • Forum Comments
    by Carsten
  • New Ca3D-Engine demo released

    Once more, I am happy to inform you that both a new Ca3D-Engine demo as well as an updated development kit have just been released! Its NEW features (since the previous release) include

    • a completely revised, state-of-the-art rendering engine,
    • enhanced code for dynamic lighting and dynamic shadows,
    • support for "static ...

    Read More
    • Friday, March 12, 2004
    • Forum Comments
    by Carsten
  • First discussion forum for Ca3DE installed

    After having received a lot of emails with positive encouragement to provide Ca3DE discussion forums, I've finally found a good way to install them. I'm really happy to announce that the new Ca3DE forums are opened now, and I'm looking forward to meet you there!

    I also ...

    Read More
    • Tuesday, December 23, 2003
    • Forum Comments
    by Carsten
  • New Ca3DE demo released

    I am happy to inform you that both a new Ca3D-Engine demo as well as an updated development kit have just been released! Its NEW features (since the previous release) include

    • a completely new, state-of-the-art rendering engine,
    • dynamic lighting and dynamic shadows,
    • support for NVidia and ATI programmable GPUs,
    • revised ...

    Read More
    • Tuesday, October 7, 2003
    • Forum Comments
    by Carsten
  • Linux port released

    I've just finished the Linux port of Ca3DE! :-)
    The port includes everything: all tools, the server, and the client. It has already undergone intensive testing and runs equally well on Linux and Win32. There is no demo release yet for Linux, as a few smaller features are still missing ...

    Read More
    • Monday, July 7, 2003
    • Forum Comments
    by Carsten
  • New MDK and demo released

    I'm proud to release the latest Ca3DE demo today, as well as an updated MDK! Here is an overview about the most significant news:

    • Added a multi-purpose particle engine. (Which is currently very underutilized. I intend to much better utilize it in the next releases.)
    • Added 3D sound effects ...

    Read More
    • Sunday, May 18, 2003
    • Forum Comments
    by Carsten
  • New artwork

    I'm very sorry for the delay: My intention was to release the next demo and MDK in April, but now it is scheduled for mid-May. The reason is that I was replacing a big fraction of the artwork, which delayed (and still does) the progress a lot. The good ...

    Read More
    • Friday, April 18, 2003
    • Forum Comments
    by Carsten
  • Development notes

    A few notes about the latest developments: I'm currently working on making the Ca3DE DeathMatch MOD finally playable. That means adding and enhancing some engine network properties, and extending the DeathMatch source code. The new release, planned for mid March or early April, will contain a particle system and ...

    Read More
    • Tuesday, February 4, 2003
    • Forum Comments
    by Carsten
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About Cafu

Cafu is a free and open-source game engine for multiplayer, cross-platform, real-time 3D action, distributed under the very liberal MIT license.

It may be used for any purpose, including commercial purposes, at absolutely no cost. Just download it and use it.

Latest News

  • HTTPS 2017-03-12
  • Cafu on the Raspberry Pi 2016-09-09
  • Using Git submodules for binary assets 2016-08-08

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Cafu Engine