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Latest News

  • Ca3DE approaches next release - slowly

    A few days ago I finally finished the port of the Ca3DE core engine to the new Ca3DE Material System. That essentially means that all client rendering is now done merely with the MatSys; the client does not directly access OpenGL or other graphics APIs any more (but the MatSys ...

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    • Tuesday, March 22, 2005
    • Forum Comments
    by Carsten
  • MatSys anti-aliased font rendering support compl.

    The new MatSys can now also handle font rendering. As a nice side effect, the fonts can finally be anti-aliased, which looks a lot better than before.
    I also extended the Materials definitions to be able to control color and depth buffer masking. This feature was required for font and ...

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    • Tuesday, March 8, 2005
    • Forum Comments
    by Carsten
  • Model preview

    KillerKind just posted an interesting screen-shot of one of the models he is currently working on, and I did not want to withhold from posting this nice idea here:

    laptop02_killerkind.jpg

    The wallpaper that is on the screen of the laptop is also available in live size in the Downloads section.

    Read More
    • Friday, March 4, 2005
    • Forum Comments
    by Carsten
  • Progress in Material System development

    During the past few days, I was able to push the development of the upcoming Ca3DE Material System another great step forward.

    In preparation for switching the Ca3D-Engine core to use the new MatSys for all rendering, I converted this week the old TerrainViewer to use the MatSys. In parallel ...

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    • Friday, March 4, 2005
    • Forum Comments
    by Carsten
  • Ca3DE server vulnerabilities fixed

    By courtesy of Luigi Auriemma, I was just able to identify and fix a set of network vulnerabilities that enabled attackers to crash a Ca3DE server.

    Luigi provided me with a great description and even greater proofs-of-concept of the problems, so that I was able to fix them in little ...

    Read More
    • Tuesday, March 1, 2005
    • Forum Comments
    by Carsten
  • SubVersion server for Ca3DE development

    I just finished setting up a SubVersion server for Ca3DE version control.
    It hosts the entire Ca3DE project. Similar to the public SubVersion server that I'm operating for CaWE, this internal server will greatly help me with development.
    Please refer to the SubVersion website for details about why version ...

    Read More
    • Tuesday, March 1, 2005
    • Forum Comments
    by Carsten
  • Full model support for CaWE

    I just finished the model rendering support for CaWE, the upcoming Ca3DE World Editor.

    This very important feature allows to set, view and manipulate entities that represent models (e.g. static detail models for decoration) directly in CaWE.

    Thanks to previously well designed code, the CaWE model rendering will support ...

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    • Monday, February 21, 2005
    • Forum Comments
    by Carsten
  • CaWE - now 100% MFC-free

    Hello all,

    At the end of the last week I actually managed to remove ALL Microsoft MFC bindings from CaWE. :wohow:

    It's entirely http://www.wxWidgets.org based now, with only a single source code file left referring to the Win32 API directly. (This is not a problem for porting ...

    Read More
    • Tuesday, February 15, 2005
    • Forum Comments
    by Carsten
  • New Website

    Noticed anything different? :wohow:

    We've got an entirely new website which I've been preparing since several weeks.
    It's still not quite finished, but I think it is good enough now to replace the former site.
    The new website is driven by the e107 Content Management System, and I ...

    Read More
    • Tuesday, February 15, 2005
    • Forum Comments
    by Carsten
  • Approaching the 100-th revision of CaWE

    CaWE is approaching it's 100-th source code revision as submitted in my SVN version control system since it's start of development.

    Latest developments are headed towards mimicing all MFC functionality in wx. This means that CaWE currently in fact has two GUIs: The MFC one and the wx ...

    Read More
    • Saturday, January 22, 2005
    • Forum Comments
    by Carsten
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About Cafu

Cafu is a free and open-source game engine for multiplayer, cross-platform, real-time 3D action, distributed under the very liberal MIT license.

It may be used for any purpose, including commercial purposes, at absolutely no cost. Just download it and use it.

Latest News

  • HTTPS 2017-03-12
  • Cafu on the Raspberry Pi 2016-09-09
  • Using Git submodules for binary assets 2016-08-08

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