A few days ago I finally finished the port of the Ca3DE core engine to the new Ca3DE Material System. That essentially means that all client rendering is now done merely with the MatSys; the client does not directly access OpenGL or other graphics APIs any more (but the MatSys ...Read More
The new MatSys can now also handle font rendering. As a nice side effect, the fonts can finally be anti-aliased, which looks a lot better than before.Read More
I also extended the Materials definitions to be able to control color and depth buffer masking. This feature was required for font and ...
KillerKind just posted an interesting screen-shot of one of the models he is currently working on, and I did not want to withhold from posting this nice idea here:
The wallpaper that is on the screen of the laptop is also available in live size in the Downloads section. Read More
During the past few days, I was able to push the development of the upcoming Ca3DE Material System another great step forward.Read More
In preparation for switching the Ca3D-Engine core to use the new MatSys for all rendering, I converted this week the old TerrainViewer to use the MatSys. In parallel ...
By courtesy of Luigi Auriemma, I was just able to identify and fix a set of network vulnerabilities that enabled attackers to crash a Ca3DE server.Read More
Luigi provided me with a great description and even greater proofs-of-concept of the problems, so that I was able to fix them in little ...
I just finished setting up a SubVersion server for Ca3DE version control.Read More
It hosts the entire Ca3DE project. Similar to the public SubVersion server that I'm operating for CaWE, this internal server will greatly help me with development.
Please refer to the SubVersion website for details about why version ...
I just finished the model rendering support for CaWE, the upcoming Ca3DE World Editor.Read More
This very important feature allows to set, view and manipulate entities that represent models (e.g. static detail models for decoration) directly in CaWE.
Thanks to previously well designed code, the CaWE model rendering will support ...
Noticed anything different?Read More
We've got an entirely new website which I've been preparing since several weeks.
It's still not quite finished, but I think it is good enough now to replace the former site.
The new website is driven by the e107 Content Management System, and I ...
CaWE is approaching it's 100-th source code revision as submitted in my SVN version control system since it's start of development.Read More
Latest developments are headed towards mimicing all MFC functionality in wx. This means that CaWE currently in fact has two GUIs: The MFC one and the wx ...