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Latest News

  • Working on the network code

    Over the past few weeks I was asked, on many occasions, why there have been no news or updates released since April - well, because I'm still working on them!

    My current objective is to make Ca3DE fully network-oriented. The new networking code already performs pretty successfully. So please be ...

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    • Thursday, June 14, 2001
    • Forum Comments
    by Carsten
  • Some improvements

    Today is my brother's birthday, so I'll be brief. ;-)

    • Changed the default screen resolution from 640x480 to 1024x768.
    • Changed the default texture gamma from 2.2 to 2.0 and added a new console variable (r_gamma_tex) that allows one to modify the texture gamma value on level changes ...

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    • Sunday, April 1, 2001
    • Forum Comments
    by Carsten
  • Radiosity based lightmaps and model rendering

    I am proud to present major enhancements today:

    • Ca3D-Engine maps are fully lit now!
      Radiosity based lighting, in combination with an adapted tone reproduction operator, yields physically correct lights and shadows. LightMaps can be rendered by multitexturing and in two passes. While multitexturing is the default rendering mode for optimal ...

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    • Wednesday, March 21, 2001
    • Forum Comments
    by Carsten
  • Updated demo release

    There is joyous news today! In addition to my work on the client / server programs, I am continuing the development of other parts. There have been many small changes and fixes. For this reason, I have put the updated demo version online.

    A short overview of the major enhancements:

    • The ...

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    • Sunday, January 14, 2001
    • Forum Comments
    by Carsten
  • Project name change

    First of all, I wish you a merry Christmas and a happy new year!

    As you have surely noticed, my 3D engine's title abbreviation (formerly "Ca3D") has been changed to Ca3DE. A few weeks ago, someone advised me that "Ca3D" is already his registered trademark. As such, I am ...

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    • Sunday, December 24, 2000
    • Forum Comments
    by Carsten
  • Dedicated Server is running

    The first basic version of a Carsten Dedicated Server (CaDS) and its corresponding test client, are now running! Although things are not as complicated as I had initially feared, there is still a lot of work to do on the network code. The benefit is that the new code naturally ...

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    • Saturday, November 11, 2000
    • Forum Comments
    by Carsten
  • Client/Server design

    I have started work on a client / server design for Ca3DE. There are many other things to do on Ca3Dgl, but I really want to focus on the more important things for a while.

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    • Thursday, September 7, 2000
    • Forum Comments
    by Carsten
  • Win32/OpenGL version available

    The Win32 / OpenGL version is available now! Although I loved DOS programming, you won't believe how great it is to finally get this hardware accelerated rendering. :-)

    Please note the current nomenclature: Ca3D refers to the DOS version executable, which is still included in the download package. Ca3Dgl refers to ...

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    • Wednesday, September 6, 2000
    • Forum Comments
    by Carsten
  • New test maps

    The demo file now includes five test maps. I thought that it was a little boring to run around in only one map, so in addition to JrBase1, I added Basin, BigTest1, Fortress and Keep. To run one of these maps, simply start Ca3D with the appropriate map name in ...

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    • Tuesday, July 25, 2000
    • Forum Comments
    by Carsten
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About Cafu

Cafu is a free and open-source game engine for multiplayer, cross-platform, real-time 3D action, distributed under the very liberal MIT license.

It may be used for any purpose, including commercial purposes, at absolutely no cost. Just download it and use it.

Latest News

  • HTTPS 2017-03-12
  • Cafu on the Raspberry Pi 2016-09-09
  • Using Git submodules for binary assets 2016-08-08

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Cafu Engine