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Latest News

  • Support for different heightmaps added

    Support for Terragen terrains and heightmaps in Portable Graymap format has been added.

    The terrain subsystem of Ca3DE is now able to load terrains directly from Terragen (*.ter) terrain files as well as from Portable Graymap (*.pgm) heightmap images.

    Both file formats are well supported by most terrain generation and ...

    Read More
    • Wednesday, July 27, 2005
    • Forum Comments
    by Carsten
  • New CaWE features and improved GUI

    Look at that screenshot!
    Look at that screenshot!
    Look at that screenshot!
    :wohow:

    pic0014a.png

    I've been able to complete a couple of important enhancements to CaWE during the last week. Most importantly:

    • Live preview of Ca3DE terrains in the CaWE 3D view. These terrains are a special feature of Ca3DE and ...

    Read More
    • Tuesday, July 19, 2005
    • Forum Comments
    by Carsten
  • Graphical front-end for MDK programs available!

    Carsten Thrawn Crede has just released his MDK Launcher.

    It is a GUI based program for Windows that allows users of the Ca3DE-MDK to launch the associated programs via convenient dialogs, rather than having to operate them from the command line. :)
    This program can be a great help for many ...

    Read More
    • Wednesday, July 13, 2005
    • Forum Comments
    by Carsten
  • Development progress

    The week since the last release has been pretty productive, and I have been able to complete several enhancements:

    • Very substantial and significant code clean-up and revision of the CaWE internals, especially related to the 3D renderer and world representation.
    • The CaWE 3D views now show the smooth-group membership of ...

    Read More
    • Saturday, July 2, 2005
    • Forum Comments
    by Carsten
  • Bug-fix release available

    I've just finished uploading the latest bug-fix release "June 2005". :)

    Changes include:

    • Fixes for many severe problems under Linux.
    • Added support for the jpeg image file format.
    • Screenshots are now saved as jpg files per default.
    • Fixed several broken texture images.
    • Added the Glock17 weapon model by KillerKind to ...

    Read More
    • Friday, June 24, 2005
    • Forum Comments
    by Carsten
  • New demo of Ca3DE released!

    I am happy to inform you that both a new Ca3D-Engine demo as well as an updated development kit have just been released! :wohow:

    Its NEW features (since the previous release) include

    • a completely new Material System,
    • the new Ca3DE World Editor "CaWE",
    • support for curved surfaces (Bezier patches),
    • an importer ...

    Read More
    • Sunday, June 5, 2005
    • Forum Comments
    by Carsten
  • First screen-shots of CaWE under Linux/GTK

    Here are the first screen-shots of CaWE running under Linux.
    (Yes, they look broken, because they are broken: CaWE is not yet working right on Linux/GTK.)
    Hope you like them anyway. :wohow:

    cawe_linux1.png

    cawe_linux2.png

    Read More
    • Sunday, May 29, 2005
    • Forum Comments
    by Carsten
  • Feature List updated

    A new, thoroughly revised Feature List has just been uploaded.
    I've updated it with all the features of the latest demo, as well as dramatically improved its arrangement and look.
    I hope that it is clearer and more intuitive now, and also more interesting than the old site.

    Read More
    • Saturday, May 28, 2005
    • Forum Comments
    by Carsten
  • Next release available for download

    Breakthrough!
    The Win32 packages of the next major release of Ca3DE are finally available for download!
    :wohow:

    After both the new demo and the new MDK have undergone intensive testing by a great and dedicated team of volunteers, I've just uploaded the relevant files to the Ca3DE Download site and ...

    Read More
    • Wednesday, May 18, 2005
    • Forum Comments
    by Carsten
  • Happy Easter!

    Hello all,

    I wish you a happy Easter!


    I've been away over the Easter holidays, and resume work now. :) There has been good progress before I left, and I intend to work towards the new release now as quickly as I can.

    Read More
    • Wednesday, March 30, 2005
    • Forum Comments
    by Carsten
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About Cafu

Cafu is a free and open-source game engine for multiplayer, cross-platform, real-time 3D action, distributed under the very liberal MIT license.

It may be used for any purpose, including commercial purposes, at absolutely no cost. Just download it and use it.

Latest News

  • HTTPS 2017-03-12
  • Cafu on the Raspberry Pi 2016-09-09
  • Using Git submodules for binary assets 2016-08-08

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