Following the port to 64-bit Linux, we're happy to announce that Cafu is now
available as
native 64-bit code for
64-bit Windows
platforms as well (many thanks to Tiernan aka NVX for his generous
help)!
The latest changes complete the availability of Cafu on
all combinations of 32- and
64-bit, Windows and Linux platforms.
The updated source code as well as updated binary (developer) releases are
available at the
Downloads page.
Other improvements and new features since the last developer release
include:
- Support for Microsoft Visual C++ 2010,
- a much revised and enhanced implementation of our OpenAL-based
sound system,
- a new mapping tutorial "Creating
Teleporter Stations",
- the use of the best available renderer also in the map editor (same as
in the Cafu engine),
- and a big number of bug fixes and other enhancements.
A huge thanks to everyone who helped - please keep up the good work!
Your bug reports, source code patches, discussions, feed-back, and all other
help were much welcome - and are for the upcoming developments as well
(work on which I've already begun

)!