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Latest News

  • Transition to SCons and Visual C++ 2005 complete

    I've just completed the transition from "make" to "SCons" as the Ca3DE build system, as well as the transition to Visual C++ 2005 as the main Ca3DE compiler under Microsoft Windows.

    SCons is a software construction tool that solves the problems that are inherent to the traditional "make" tool ...

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    • Tuesday, March 28, 2006
    • Forum Comments
    by Carsten
  • The latest developments

    As a lot has been going on behind the scenes during the last few weeks and months, but only little came through to the website or even the forums, so I just want to give a small update on the current Ca3DE development status.

    The planned Ca3DE TechDemo is the ...

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    • Friday, January 20, 2006
    • Forum Comments
    by Carsten
  • Merry Christmas 2005!

    I wish you all a merry Christmas and a happy new year!

    More wishes, a nice Christmas rendering and a tiny overview of the latest developments is at the forum this year, please read on here.

    Read More
    • Sunday, December 25, 2005
    • Forum Comments
    by Carsten
  • CaWE enhancements

    Good news for all Ca3DE mappers: I've just introduced a very nice and simple proxy mechanism for texture handling in CaWE, which makes starting CaWE much faster. For example, on my system, the CaWE splash screen used to be shown about 20 seconds before CaWE was fully initialized, now ...

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    • Monday, October 17, 2005
    • Forum Comments
    by Carsten
  • Great content screenshot

    Here is a great new screenshot from Thrawn! It shows one of his maps with a very large terrain, a custom made sky, and the new animated Ca3DE reflective water shader. The screenshot was made on a ATI Radeon 9600 with full-screen 12x anti-aliasing enabled. :wohow:

    picwatercubereflect3.jpg

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    • Sunday, October 16, 2005
    • Forum Comments
    by Carsten
  • October 2005 demo and SDK released

    The Ca3DE October 2005 Demo and SDK have just been released!

    While this release is mostly a bug-fix and maintenance release towards the upcoming TechDemo, it also has two great new features: Support for the direct import of Doom3 md5 model files has been added, as well as an entirely ...

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    • Wednesday, October 5, 2005
    • Forum Comments
    by Carsten
  • Bug-Fix for Software Development Kit

    The September 2005 SDK contained a minor bug in CaWE that made picking (mouse selection in the 3D views) impossible. I've just uploaded a new Ca3DE-MDK.zip file with a fixed version of CaWE. Thanks to Thrawn for the report!

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    • Wednesday, September 7, 2005
    • Forum Comments
    by Carsten
  • Softpedia award for Ca3DE September 2005 release!

    Ca3DE was just granted the SOFTPEDIA "100% FREE" AWARD for the latest September 2005 release of Ca3DE! :wohow:

    Image

    More information about certification of the Ca3DE September 2005 release and the award is available on this page: http://games.softpedia.com/progClean/Ca3D-Engine-Demo-September-2005-Clean-7452.html

    The corresponding product review page is located at ...

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    • Monday, September 5, 2005
    • Forum Comments
    by Carsten
  • September 2005 release of Ca3D-Engine available!

    I am happy to inform you that both a new Ca3D-Engine demo as well as an updated development kit have just been released! :wohow:

    This release is mostly a maintenance release. Significant "under the hood" work has been achieved, improving existing features and preparing Ca3DE for the upcoming enhancements.

    Most work ...

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    • Friday, September 2, 2005
    • Forum Comments
    by Carsten
  • Results of my diploma thesis

    I just learned about the results of my diploma thesis: On a scale from 1,0 (very good / best possible) to 5,0 (failed), I got a 1,0. :wohow:

    The German "diploma" is the equivalent to the international "masters degree" in computer science. My thesis is titled "Methods for Real-Time ...

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    • Friday, August 19, 2005
    • Forum Comments
    by Carsten
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About Cafu

Cafu is a free and open-source game engine for multiplayer, cross-platform, real-time 3D action, distributed under the very liberal MIT license.

It may be used for any purpose, including commercial purposes, at absolutely no cost. Just download it and use it.

Latest News

  • HTTPS 2017-03-12
  • Cafu on the Raspberry Pi 2016-09-09
  • Using Git submodules for binary assets 2016-08-08

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