• The open-source game and graphics engine for multiplayer, cross-platform, real-time 3D action
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Latest News

  • New logo and technical updates

    Jorrit (Govo) has created a very nice title logo for Ca3DE that replaces the old Ca3DE - Carsten's 3D Engine title text, as you can see above. Jorrit, thank you very much!
    Technical news: Neither the client nor the server deleted their world objects in their destructors (a huge ressource ...

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    • Sunday, December 15, 2002
    • Forum Comments
    by Carsten
  • Materials Development Kit and new Demo released

    The first public Ca3DE "New Material Development Kit" (MDK) is available now! It includes all the tools and information you need to make new worlds, new textures, new models (like players, weapons, or items), and even new MODs. Moreover, also the latest Ca3DE DeathMatch MOD source codes are included! Many ...

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    • Friday, November 1, 2002
    • Forum Comments
    by Carsten
  • New major demo released

    As proposed earlier, the new, long awaited demo release is available for download now!
    The changes have both been numerous and very extensive. However, it is important to know that most of these changes addressed code design, extensibility, stability and speed. If you knew the previous Ca3DE release of February ...

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    • Monday, July 1, 2002
    • Forum Comments
    by Carsten
  • Internal improvements

    I am currently working on several enhancements: The entire engine design is revised and very much of the core code (network layers, model rendering, ...) is rewritten. Another big improvement is in LightMap generation code: Visible cracks in lighting between adjacent polygons that share a common plane are much reduced now ...

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    • Sunday, April 28, 2002
    • Forum Comments
    by Carsten
  • First multi-player demo released

    The first network based, multi-player oriented, demo version of the Ca3D-Engine is out!

    While the look and feel has hardly changed (compared to the last, non-networked demo), the changes in the underlying technology have been ENORMOUS. A large amount of new code has been written, clarifying and improving many aspects ...

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    • Friday, February 1, 2002
    • Forum Comments
    by Carsten
  • New code base completed

    The code base, planned for the upcoming release, is now complete. I'll finish it over the next few weeks, so that the corresponding demo will be on-line shortly after the new year. This will be the first fully network-based demo of the Ca3D-Engine.

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    • Saturday, November 17, 2001
    • Forum Comments
    by Carsten
  • Code design issues

    Over the past few weeks, I have spent a lot of time working on Ca3DE. It seems, however, that I cannot keep my promise of releasing the first network version soon. The reason is that in spite of the fact that the executable works well, I realized that there are ...

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    • Wednesday, October 3, 2001
    • Forum Comments
    by Carsten
  • Improved code architecture and network code

    For those who find it inconvenient to download the large 12.3 MB file, I'll offer a smaller demo, in addition to the regular one, with the next release. It will only contain one map (instead of nine), but will be in all other respects equivalent to the full ...

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    • Friday, August 31, 2001
    • Forum Comments
    by Carsten
  • New demo released

    As announced earlier, the new demo-version is online now: Brian Pereira and Christoph AEon Löwe (Christoph's site) were kind enough to let me use their maps with Ca3DE! As such, famous maps like AEonsCanyonTower and BPWxDay are available in the current release! I also worked on some of the ...

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    • Friday, August 10, 2001
    • Forum Comments
    by Carsten
  • Details about the upcoming release

    Hooray! The summer semester is over now, finally giving me more time to spend on Ca3DE! During the semester, I worked on a number of small improvements to the Ca3D-Engine. Many ideas, previously incomplete, have now been incorporated.
    This is also the reason why I did not post much in ...

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    • Monday, July 16, 2001
    • Forum Comments
    by Carsten
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About Cafu

Cafu is a free and open-source game engine for multiplayer, cross-platform, real-time 3D action, distributed under the very liberal MIT license.

It may be used for any purpose, including commercial purposes, at absolutely no cost. Just download it and use it.

Latest News

  • HTTPS 2017-03-12
  • Cafu on the Raspberry Pi 2016-09-09
  • Using Git submodules for binary assets 2016-08-08

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Cafu Engine