New logo and technical updates
Jorrit (Govo) has created a very nice title logo for Ca3DE that
replaces the old Ca3DE - Carsten's 3D Engine
title text, as you can see above. Jorrit, thank you very much!
Technical news: Neither the client nor the server deleted their world
objects in their destructors (a huge ressource wastage). Fixed.
I also spent some nights during the last two weeks with writing
CaPVS2, a much improved version of the existing CaPVS tool.
I've put all the piled up ideas of several months into it, and the result was
actually worth the effort: The asymptotic run-time of CaPVS2
is now not exponential anymore, but rather (essentially) polynomial! That in
turn is very good news for map developers: Although CaPVS2 can still
take a very long time to finish a world, it is now reasonably applicable even
to the most complex ones. CaPVS2 is not yet quite finished, but it
will be soon. I'll include it with the next MDK release, along with the
corresponding changes in the user manual.