Hello all,
At the end of the last week I actually managed to remove ALL Microsoft MFC
bindings from CaWE.
It's entirely
http://www.wxWidgets.org
based now, with only a single source code file left referring to the
Win32 API directly. (This is not a problem for porting to Linux,
though.)
What remains is
- to fix several loose ends that were introduced during the port, i.e.
re-add missing features, and fixing bugs, and
- to add more Ca3DE-specific features.
CaWE can already deal with the new MatSys, handle Bezier Patches, and
load/save cmap files. Terrains support is still missing though.