We're happy and proud to announce immediate availability of
Cafu
12.05, the
May 2012 binary release of the Cafu
Engine!
Cafu is an open-source 3D game and graphics engine. The new version 12.05
culminates three years of exciting work into a new stable demo release: It
marks the completion and first release of the new Cafu Model Editor, many
structural enhancements for game developers, and the beginning of our work on
the next version (which in fact already has begun — we just couldn't wait).
New Features
For game developers, we cleaned up the source code, revised the code design,
improved the directory layout, added new C++ and scripting reference
documentation, fixed many bugs, added support for new compiler versions and
platform variants, speeded up the release cycle for source archives and
development binary releases, and much more.
Several hundred changes to the source code were made, see
the
complete changelog for details.
The Model
Editor
The highlight of the release is the
new Cafu Model
Editor and the
new models program code. The Model
Editor answers the question:
"How do I get my models into Cafu?"
It can import many file formats and provides a graphical user interface for
making Cafu-specific settings and adjustments to the imported model.
The related new model code implements advanced features like automatic resource
sharing, skeletal animation, seamless blending of several animation sequences,
animation channels, skins, level-of-detail, submodels, GUI fixtures, and a lot
more.
For more information about the Model Editor, please see:
We'd like to thank everyone who participated in development of Cafu 12.05:
programmers, documentation writers (a work in progress), and testers. We also
thank our user community for the dedication and support — we needed it more
than ever.
Now that this version is finally released, we are grasping the future with both
hands: A new series of improvements has already been prepared, and we're now
eager to implement them as quickly as possible!