Details about the upcoming release
Hooray! The summer semester is over now, finally giving me more time to spend
on Ca3DE! During the semester, I worked on a number of small improvements to
the Ca3D-Engine. Many ideas, previously incomplete, have now been
incorporated.
This is also the reason why I did not post much in the way of news or updates
over the past few months.
My plans are now as follows:
Soon (a few weeks down the track) there will be another update for Ca3DE. The
executable will contain the improvements/changes/fixes that I worked on, but
will be mostly technical and not visually identifiable. More importantly -
there will be new maps (very good-looking maps, actually). More
details later.
Following this, will come another update. This update will be huge (at least
from the technical point of view): as I have already mentioned several times
before, I am working on the new networking code. My goal is to make everything
network-based: even the single-player demo version. Basic network functionality
is already running, but it is not yet suitable for use in a standalone demo. As
far as I can ascertain, the first fully networking-based demo will be available
in late September.