The first basic version of a
Carsten Dedicated Server (CaDS)
and its corresponding test client, are now running! Although things are not as
complicated as I had initially feared, there is still a lot of work to do on
the network code. The benefit is that the new code naturally leads to a very
clean and elegant program design. Unfortunately, the higher the workload at
university, leaves me with less time to push Ca3DE forward.
In spite of this, my plans are to provide a version of CaDS (plus client)
before April 2001 with which you can play simple
deathmatch with
multiple players on a LAN.
A lot of coding is to be done before then, and so I am looking now to receiving
to your
HELP: if you want to contribute to the Ca3D-Engine and
have knowledge about player model rendering (using OpenGL), please contact
me!
Someone also raised the idea of a publicly available
map
editor for Ca3DE. I really appreciate this suggestion, but as
explained in the
Feature List, the map
compiling process still is a little lengthy.
I would, therefore, like to suggest the following: If you want to see your own
map included or running with Ca3DE, take a Quake1 map editor, make your map,
and simply send me the file via email. I'll transform and compile it, see what
textures are needed, and then either send you the file back, or make it
available for download.