The Ca3DE October 2005 Demo and SDK have just been released!
While this release is mostly a bug-fix and maintenance release towards the
upcoming TechDemo, it also has two great new features: Support for the
direct import of Doom3 md5 model files has been added, as well
as an
entirely new water shader!
The
md5 importer supports the
full power of
the Doom3 models, inclusive animations, per-pixel lighting and
stencil-shadows.
The new water shader has per-pixel
animated waves that reflect
the
cube-mapped environment and it supports the
Fresnel term for reflections and water translucency.
Here is the full list of changes since the previous (September 2005)
release:
- Added support for the md5 Doom3 model file format!
Thanks to der_ton from http://www.doom3world.org
for help and advice!
- Improved/fixed the tga image file format support.
- Fixed a long overdue bug with stencil shadows at certain non-2-manifold
models that caused erroneous shadow artifacts.
- Fixed another stencil shadows related bug that affected the OpenGL 1.2
renderer.
- Added a great new water shader with cube-map
reflections, fresnel effect, moving waves and nice alpha blending to all
renderers of the Material System!
- CaBSP warns now when faces cause an overly big number of lightmaps, for
example when the faces material accidentally had the "meta_noLightMaps"
keyword not specified.
- Fixed several problems with loading the renderer DLLs.
- Fixed some 3D view problems with CaWE on Linux that
were already fixed under Windows.
You should really see this
live - it's
animated! The great features of the Ca3DE Material System start to pay
off now...
There is currently no ready-made world with the above water in the demo, but
one can easily be made with the SDK. The upcoming TechDemo will also come with
a beach scene as indicated in the screenshots above, demonstrating the new
water shader.