Cafu Engine Author
I have always been fascinated by 3D technology and very much enjoyed playing 3D shooters.
However, programming turned out to be even more exciting, and so I started my
first experiments even before I properly knew the related math (I still have the Amiga Basic source code!).
Eventually, from these beginnings, the Cafu Engine was born.
I wrote my master's thesis
in Computer Science about methods for real-time lighting, examining the technologies
implemented in the Cafu Engine: Radiosity-based light-maps, dynamic Phong shading
combined with stenciled shadow volumes, and lighting with
My other hobbies are flying (I also hold the flight instructor's license for airplanes)
and scuba diving (which I have only started with in the last year). I also like reading,
and very much recommend the “A Song of Ice and Fire” series by George R. R. Martin and
“The Name of the Wind” series by Patrick Rothfuss.