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Gallery - Spherical Harmonics Lighting These images were made for my diploma thesis in computer science: "Methods for Real-Time Lighting". Thesis abstract: This thesis presents three individual methods for real-time lighting: radiosity-based light-maps, dynamic Phong shading combined with stenciled shadow volumes implemented in programmable graphics hardware, and lighting with spherical harmonics. Each method is introduced and presented both from a theoretical and practical point of view. All methods have been implemented in the framework of the Ca3D-Engine. Wherever applicable, interesting algorithms and implementation details (such as optimizations) are pointed out and discussed in depth.The thesis is available for download at the Downloads menu.
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