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 Post subject: Model Editor Screenshot
PostPosted: 2011-08-07, 10:27 
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Joined: 2004-08-19, 13:46
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Location: Germany
After we made a lot of very positive progress with the development of the Model Editor (Introduction) during the past few months, it will soon be complete and ready for release.

Here is a screenshot of the current state, showing how we used the Model Editor to add a GUI fixture to a model. A GUI fixture defines how and where a GUI can be attached to a model. Normally we attach GUI fixtures to computer screens and controls panels, but for testing, we took the Trinity player model, making it look as if she holds an interactive GUI panel in her hands:

ModelEditor_GUI_1.png
Image Detail Image Download


Note that the attached GUI is fully functional:
  • When the model is animated, the GUI is animated as well (video),
  • and in the game, the GUI can of course be interactively used (even when animated ;-) ).

We'll next finish the few remaining details as quick as possible, and expect to make a new release that contains the new Model Editor in early September.

Among other features we're working on, we've started looking into and working with Premake, in order to provide an alternative to SCons that makes building all Cafu-related software on all platforms possible in the native IDEs (e.g. Visual Studio) and thus as easy and convenient as possible. :up:

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PostPosted: 2011-08-08, 02:22 
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Looking good Carsten! Are all the model formats working now as well?


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PostPosted: 2011-08-08, 09:23 
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Hi Scott,

scott wrote:
Looking good Carsten! Are all the model formats working now as well?

thanks, yes, all those listed at Supported File Formats. :up:

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PostPosted: 2011-08-08, 09:29 
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And here is the video promised in the news announcement:



GUI panels that you see in game levels will usually not be attached to an animated model -- we just did this to demonstrate the technology. :cheesy:

The Fraps software used to record this movie did unfortunately neither record the rest of the application frame, nor the right-click context menus to set the three points the define the position of the GUI fixture, but we'll create a Wink-tutorial to the Model Editor documentation that properly explains everything.

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