|as the subject suggests how can i compile only death match (modified) game without having to compile the engine again and again |
Just call scons -Q
again as documented
SCons makes sure that it only rebuilds whatever needs to be rebuild according to the edits you've made.
Call scons -Q
two times in a row in order to verify that the second time, it builds nothing anew, because everything has been (re-)build in the first run.
| 1. from where does the humanplayer.cpp functions are called|
The Cafu Engine calls them via BaseEntityT (base class) pointers. Note that the entity methods are called from the server code, client code, and client prediction code.
| 2. wich file maps the keyboard keys to the functions (like moving forward is mapped onto the W key) |
| 3. what functions to call to render the player model in game like you call |
WeaponModelView.Draw(State.ActiveWeaponSequNr, State.ActiveWeaponFrameNr, LodDist); (if i am right) to render the current wepon
Sorry, I really don't understand this question - punctuation might help...
Guessing into the blue, have you seen method EntCompanyBotT::Draw()