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CaWE: mapping, editing, scripting, making GUIs and fonts, using the BSP, PVS and Light compilers.
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Scorphame
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by Scorphame » 2010-09-28, 01:07
ok i'll try to be more precise.
When I opened the CAWE (the CAWE uploaded in the original post where I posted) I have the next error message
Code: Select all
FAILED - Could not load the library at Libs/build/win32/vc8/release/MaterialSystem/RenderOpenGL12.dll
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Carsten
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by Carsten » 2010-09-28, 11:52
Well, I understood that before, but please let us know:
- Which version do you use? (9.06, r154, ...)? source code or binary?
- Was the error there from the beginning, or did it just start to occur recently?
- Did it ever work without this error message?
- Did you make any changes to the binary or source code packages?
- Which Operating System do you use? If compiling from source code, which compilers?
- Which post of yours are you referring to?
Best regards,
Carsten
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Scorphame
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by Scorphame » 2010-09-29, 00:50
Carsten wrote:
- Which version do you use? (9.06, r154, ...)? source code or binary?
- Was the error there from the beginning, or did it just start to occur recently?
- Did it ever work without this error message?
- Did you make any changes to the binary or source code packages?
- Which Operating System do you use? If compiling from source code, which compilers?
- Which post of yours are you referring to?
1- 9.06 r154 source code
2- when I try to execute the new CAWE. the "old-CAWE" runs correctly
3- the old CAWE didn't have that message so I worked with CAWE before
4- No
5- Windows XP 2002 Service Pack 3, I used VS C++ 2010
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Carsten
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by Carsten » 2010-09-29, 09:25
When the source code is compiled with VC10, the CaWE and Cafu binaries should be looking in Libs/build/win32/vc10/x86/..., not in Libs/build/win32/vc8/... for Renderer and SoundSys implementations.
It looks as if you started the CaWE.exe from version 9.06 instead of the newer one from r154?
Did you copy things over each other (you shouldn't) ?
Note that the build process does not copy CaWE.exe to the top-level (working) directory. Try running CaWE from the same working directory, but using file build/win32/vc10/x86/release/CaWE.exe instead.
Best regards,
Carsten
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BRabbit
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by BRabbit » 2010-11-22, 17:45
Other solution would be opening Libs/PlatformAux.cpp and changing the line 208 from
to
. Recompile it and place the RendererOpenGl12.dll in the same folder as CaWe.
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Carsten
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by Carsten » 2010-11-22, 23:55
BRabbit wrote:Other solution would be opening Libs/PlatformAux.cpp and changing the line 208 from
to
. Recompile it and place the RendererOpenGl12.dll in the same folder as CaWe.
Hmmm, sorry, but I cannot generally (or "officially") endorse that.
The SCONS_BUILD_DIR exists so that Cafu and related programs can find their dynamically loaded libraries, even in the presence of multiple platforms, multiple compilers (possibly in multiple versions) and multiple build variants...
I know that this may seem like additional work, but it pays out in the long run.
Best regards,
Carsten
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