I wanted to make a quick test map, but when I compiled it I ran into one of your Curiosity errors.
All I did was make a very basic map featuring only a terrain with walls and a skybox, and a player start. I also added a pointlight source.
Here is your error in full:
Code: Select all
Console initialized.
> compile (quick) G:\Git\CafuEntity\Games\DeathMatch\Maps\A1.cmap
Map compilation error: '' File not found.
> compile (quick) G:\Git\CafuEntity\Games\DeathMatch\Maps\A1.cmap
Map compilation: Running command 'G:\Git\CafuEntity\build\win32\vc11\x86\debug\CaBSP\CaBSP.exe "Games\DeathMatch\Maps\A1.cmap" "Games\DeathMatch\Worlds\A1.cw"'
*** Cafu Binary Space Partitioning Utility, Version 11 (Jun 12 2014) ***
Warning: Failed to open ZIP archive Games/DeathMatch/Textures/TechDemo.zip
Registering archive "Games/DeathMatch/Textures/SkyDomes.zip".
*** Load World Games\DeathMatch\Maps\A1.cmap ***
All game entities done, processing the worldspawn entity now.
Face Children : 36 Draw World Outer Point Samples: 6
InfoPlayerStarts : 1
Other Children : 1
Entities : 3
*** Binary Space Partitioning *** 0: 0: 1
Nodes created : 30
Leaves created : 31
Faces : 42
*** Portalization *** 0: 0: 1
Portalization : done
Portals : 134
*** Fill Inside *** 0: 0: 1
Inner Leaves : 1
Faces : 0
*** Chop Up Interpenetrations *** 0: 0: 1
Mh. I expected at least 2 faces to be left, but there are not.
(Actually, there should be even more, at least 5 or 6.)
Please contact CarstenFuchs@T-Online.de, tell him about this error,
and if possible, also attach this map file to your email.
FATAL ERROR: Stopped by curiosity.
Program aborted.
Error: Map compilation process 5284 exited with code 1.
EDIT - Apparently I cannot attach the map file. Here is a link - https://www.dropbox.com/s/nf79afpahn72u04/A1.cmap