compiling only deathmatch game?
Posted: 2010-05-17, 07:03
as the subject suggests how can i compile only death match (modified) game without having to compile the engine again and again
more ques
1. from where does the humanplayer.cpp functions are called
2. wich file maps the keyboard keys to the functions (like moving forward is mapped onto the W key)
3. what functions to call to render the player model in game like you call
WeaponModelView.Draw(State.ActiveWeaponSequNr, State.ActiveWeaponFrameNr, LodDist); (if i am right) to render the current wepon
thanks in advanced
more ques
1. from where does the humanplayer.cpp functions are called
2. wich file maps the keyboard keys to the functions (like moving forward is mapped onto the W key)
3. what functions to call to render the player model in game like you call
WeaponModelView.Draw(State.ActiveWeaponSequNr, State.ActiveWeaponFrameNr, LodDist); (if i am right) to render the current wepon
thanks in advanced