Hi, ragdoll physics and mobile support
Posted: 2020-10-12, 16:01
Hi,
I'm part of an indie game development team and we're thinking about using Cafu.
However, our game has two key needs that seem to be at least partially unsupported by Cafu at the moment: ragdoll complex physics (fine-grained collision detection, skinnable skeleton animation) and Android/iOS targets.
Could you please give some hints about how time- and effort-consuming would be to add those two? Any insights will be appreciated.
Regards,
I'm part of an indie game development team and we're thinking about using Cafu.
However, our game has two key needs that seem to be at least partially unsupported by Cafu at the moment: ragdoll complex physics (fine-grained collision detection, skinnable skeleton animation) and Android/iOS targets.
Could you please give some hints about how time- and effort-consuming would be to add those two? Any insights will be appreciated.
Regards,