Battle Space Sim with large space
Can do i space sim with large space? I need 10000-50000km for maneuvers with newton physics.
Re: Battle Space Sim with large space
Hi Vyaches,
welcome to the Cafu forums!
welcome to the Cafu forums!
Yes. Please check out the Cafu website for details.Vyaches wrote:Can do i space sim with large space? I need 10000-50000km for maneuvers with newton physics.
Best regards,
Carsten
Carsten
Re: Battle Space Sim with large space
Any double precision coordinate support?
Re: Battle Space Sim with large space
If your question is whether we use type
double
for position vectors, then the answer is yes.Best regards,
Carsten
Carsten
Re: Battle Space Sim with large space
Are graphics system correctly drawing a objects (meshes,effects,etc) at super-large distance from the world origin?
In Unity,UE4,CE5 and in many others engine are objects start jlitering if they locating from origin so far(10-20km).
In Unity,UE4,CE5 and in many others engine are objects start jlitering if they locating from origin so far(10-20km).
Re: Battle Space Sim with large space
Can you please tell what you mean by "super-large"?
Also note that this is a matter of relative sizes. You can have rendering problems with objects that become "too small" at 10 mm, at 10000 km or any other range...
Also note that this is a matter of relative sizes. You can have rendering problems with objects that become "too small" at 10 mm, at 10000 km or any other range...
Best regards,
Carsten
Carsten
Re: Battle Space Sim with large space
"super-large" = 10^3 - 10^21 killometresCarsten wrote:Can you please tell what you mean by "super-large"?
Also note that this is a matter of relative sizes. You can have rendering problems with objects that become "too small" at 10 mm, at 10000 km or any other range...
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