Hey,
I downloaded the source files, and compiled them on Debian 7 with simply running "scons -j 4"
After building was complete, i checked out the files (/Cafu/build/linux2/g++/release) and tried to run /Ca3DE/Cafu, but it gave me an error stating the gamelibs were empty.
After having enabled the "profile" build and putting 'GameLibs = ["DeathMatch"]' in my CompilerSetup.py, it still gave the same error (after recompiling of course)
I saw a thread on here via Google saying that someone else had the same problem, but he had to "put Cafu.exe in the root folder". I tried putting the Cafu launcher in the release folder rather than the Ca3DE subfolder, but it didn't change anything.
How do i fix this?
"GameLibs is empty."
Re: "GameLibs is empty."
Hi Toom,
welcome to the Cafu forums!
welcome to the Cafu forums!
This looks good, but just for clarity, what do you mean by "downloaded" (which version? is this a Git clone?) and what by "checked out the files"?Toom wrote:I downloaded the source files, and compiled them on Debian 7 with simply running "scons -j 4"
After building was complete, i checked out the files (/Cafu/build/linux2/g++/release) and tried to run /Ca3DE/Cafu, but it gave me an error stating the gamelibs were empty.
After running "scons -j 4", did you try running the program directly from the top-level Cafu directory (without copying it anywhere) as described at item "3." in section Running the new Programs?How do i fix this?
Best regards,
Carsten
Carsten
Re: "GameLibs is empty."
Thanks for the help, Carsten. I see where i went wrong now.
With the root folder i thought they meant the folder of that certain profile (release, debug..).
It works now, thanks again.
Toom
With the root folder i thought they meant the folder of that certain profile (release, debug..).
It works now, thanks again.
Toom
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