As a cafu newbie,
I tried to compile new world by copying "DeathMatch" folder to new place and renaming.
I fixed all file pathes in "compileMaps" and made some changes to define a new world with a new GUI-Terminal.
I see the GUI on the terminal in CaWe.
But after compiling the world in CaWe I see in game only a GUI-less terminal.
Are there more actions to do?
Is there any remaining other file reference to the old DeathMatch folder?
Cafu Compiling New World Unexpected Result
Re: Cafu Compiling New World Unexpected Result
Hi p2p,
welcome to the Cafu forums!
Do you see any (error or warning) messages in the in-game console? (F1 key opens and closes it.)
If there are too many log messages, you can record them in a file as described in this FAQ.
Do you use Windows or Linux?
welcome to the Cafu forums!
Do you see any (error or warning) messages in the in-game console? (F1 key opens and closes it.)
If there are too many log messages, you can record them in a file as described in this FAQ.
Do you use Windows or Linux?
Best regards,
Carsten
Carsten
Re: Cafu Compiling New World Unexpected Result
Thanks for the answer.
I found my solution in changing all links in the source code of compiling programms and recompile it.
(For example the textures were linked in CaBSP,CaLight,... to DeathMatch)
The in-game console showed me that the GUI were linked to DeathMatch.
I use Windows.
Regards
p2p
I found my solution in changing all links in the source code of compiling programms and recompile it.
(For example the textures were linked in CaBSP,CaLight,... to DeathMatch)
The in-game console showed me that the GUI were linked to DeathMatch.
I use Windows.
Regards
p2p
Re: Cafu Compiling New World Unexpected Result
Thanks for your feedback, it's good to hear you found the solution.
As an outlook for the future, I hope that with the work on component systems, we will be able to reduce and eliminate the problem of linking to different games eventually entirely. When this happens, compiling and linking will get much simpler, and the flexibility in adding or customizing features will increase.
As an outlook for the future, I hope that with the work on component systems, we will be able to reduce and eliminate the problem of linking to different games eventually entirely. When this happens, compiling and linking will get much simpler, and the flexibility in adding or customizing features will increase.
Best regards,
Carsten
Carsten
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