Hi folks,
Does the Model Editor support exporting a Wireframe to enable making a texture for a specific model? I cannot do this from my editing tool and I'd like to create very detailed textures... Or is there a way to simply create border-line-images from a model the simple way?
Model-Editor Unwrapping?
Project Status: Code architecture definition
6 Programmers, 1 Photographer, 1 Architect, 1 Game designer
6 Programmers, 1 Photographer, 1 Architect, 1 Game designer
Re: Model-Editor Unwrapping?
Blender's wrapping has improved vastly with the Sintel(Durian) release, try it out, there's some good tutorials around.
Although there's code in Cafu for making wraps, it's not usable for someone texturing.
Although there's code in Cafu for making wraps, it's not usable for someone texturing.
Re: Model-Editor Unwrapping?
Hi Haimi,
However, although the Model Editor may get additional export capabilities in the future, it's purpose is not to "create" or "generically edit" a model. (For this purpose, many very good programs are available already, such as Blender, 3D Studio Max, etc.)
Instead, the Model Editor is used at the "end" of the pipeline: you use it to load or import your ("finished") model, make Cafu Engine-specific settings and adjustments (accounting for the Cafu-specific features), and make the model available for use in CaWE and Cafu.
For conversions, Milkshape can be very useful.
Sorry, I'm not sure if I understand your question, and what exactly you want to achieve?Haimi wrote:Does the Model Editor support exporting a Wireframe to enable making a texture for a specific model? I cannot do this from my editing tool and I'd like to create very detailed textures... Or is there a way to simply create border-line-images from a model the simple way?
However, although the Model Editor may get additional export capabilities in the future, it's purpose is not to "create" or "generically edit" a model. (For this purpose, many very good programs are available already, such as Blender, 3D Studio Max, etc.)
Instead, the Model Editor is used at the "end" of the pipeline: you use it to load or import your ("finished") model, make Cafu Engine-specific settings and adjustments (accounting for the Cafu-specific features), and make the model available for use in CaWE and Cafu.
For conversions, Milkshape can be very useful.
Best regards,
Carsten
Carsten
Re: Model-Editor Unwrapping?
Okay, I attended a Blender Modelling Workshop and saw that I did not know the right way of UV unwrapping...
So it was a "brain-fault"
Thanks however
So it was a "brain-fault"
Thanks however
Project Status: Code architecture definition
6 Programmers, 1 Photographer, 1 Architect, 1 Game designer
6 Programmers, 1 Photographer, 1 Architect, 1 Game designer
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