Internal WIP thread
Something new.
120 polygons, 512x512 diffuse texture, 256x256 normal map
A set of barrels
Don't know if they are good :/
120 polygons, 512x512 diffuse texture, 256x256 normal map
A set of barrels
Don't know if they are good :/
Yes, you are right. I refused to make them dirty because I think it's unrealistic that dangerous materials are handled without care... But it just looks 10 times better
New version
New version
Yes!
That's exactly what I meant!
Personally, I would suggest to make a little more dirt near the bottom of the barrels. That would make especially the blue one look even more natural.
An alternative (or option) would be just to make it a little darker towards the bottom, kind of building lighting into the texture, as I think that that is something that a viewer naturally(?) expects.
That's exactly what I meant!
Personally, I would suggest to make a little more dirt near the bottom of the barrels. That would make especially the blue one look even more natural.
An alternative (or option) would be just to make it a little darker towards the bottom, kind of building lighting into the texture, as I think that that is something that a viewer naturally(?) expects.
Best regards,
Carsten
Carsten
Look what I discovered in my animation program Lightray 3D
Click me!
The program has a function to create human bone structures just by entering some numbers and press a button
I don't know if the scaling is alright like this but this is just to show the principle anyways! Don't know If I will ever be able to create believable animations for humans...
But since the current animations are crap and years old, the best way to do is send them to hell and start news from scratch
If I don't succeed at all, Levaravel still can try it, I heard that there's an md5 plugin for Lightwave as well.
Next thing for me to do: Think about new bone structures for the fps view and the world model Animating weapons is much easier and it's certain that I can at least do that !
Click me!
The program has a function to create human bone structures just by entering some numbers and press a button
I don't know if the scaling is alright like this but this is just to show the principle anyways! Don't know If I will ever be able to create believable animations for humans...
But since the current animations are crap and years old, the best way to do is send them to hell and start news from scratch
If I don't succeed at all, Levaravel still can try it, I heard that there's an md5 plugin for Lightwave as well.
Next thing for me to do: Think about new bone structures for the fps view and the world model Animating weapons is much easier and it's certain that I can at least do that !
No, its "Handle with care", but good guess, I wouldn't have figured that out
Anyways, I didn't like the branding so I changed the texure again, I think its more realistic now
Click me
**EDIT**
I love normalmaps
This crate looks awesome even it is not THAT dirty
Anyways, I didn't like the branding so I changed the texure again, I think its more realistic now
Click me
**EDIT**
I love normalmaps
This crate looks awesome even it is not THAT dirty
Groovy!
Personally, I'd make the lamp a bit shorter, it's very long, but besides that, it's really nice!!
Oh, and, well, would you mind to post your latest work in the public forums? I'm asking because of http://www.ca3d-engine.de/phpBB2/viewtopic.php?t=314 and because it's well worth to be shown in public.
Personally, I'd make the lamp a bit shorter, it's very long, but besides that, it's really nice!!
Oh, and, well, would you mind to post your latest work in the public forums? I'm asking because of http://www.ca3d-engine.de/phpBB2/viewtopic.php?t=314 and because it's well worth to be shown in public.
Best regards,
Carsten
Carsten
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