Hi all,
right now Ca3DE normalmaps just make sense when there is dynamic lightning. That's fine, but could be better though.
I found something in Star Wars Galaxis that just looks amazing, the ground textures. Although there is no lightning (just sunlight), there are these great 3D effects.
I think they are created by bumb maps!?
What I want to know: Would be something like that possible in Ca3DE? Could be used in the tech demo for some very cool things...
Better use of normal maps/bumb maps?
Hi ^^
To me this looks more like a pixel displacement/offset trick rather than a bumpmap, such tricks a based on a highmap/bumpmap.
Those Offset/Displacement shaders tricks are quite nice but limited in use. Not all surfaces can be displaced well and its easy to get artifacts on specific angles due to the nature of this shader.
But you asked if this is possible, and yes it is ^^
To me this looks more like a pixel displacement/offset trick rather than a bumpmap, such tricks a based on a highmap/bumpmap.
Those Offset/Displacement shaders tricks are quite nice but limited in use. Not all surfaces can be displaced well and its easy to get artifacts on specific angles due to the nature of this shader.
But you asked if this is possible, and yes it is ^^
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