Discuss artwork in all of its forms here, from level design to GUI button themes. New MODs planning, work-in-progress and other samples are welcome in this forum as well.
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Haimi
- Posts:85
- Joined:2011-11-23, 09:28
blurred icons
Post
by Haimi » 2012-04-08, 14:37
Hi @ll,
I am using small images for icons. I made the images 48x48 pixels and set them as Background for a 48x48 Pixel instance of
WindowT
. Here is my Material definition:
Code: Select all
Textures/Icons/Wood
{
diffusemap #/Textures/Icons/Wood.png
LightShader none
noDynLight
}
the "Sharp"-Definition comes from a rewritten texture loading, where the path is starting from the game root.
So, the image should fit perfectly into the window but is heavily blurred. Any Idea if I must set some shader or whatever?
Thanks in advance,
Haimi
Project Status: Code architecture definition
6 Programmers, 1 Photographer, 1 Architect, 1 Game designer
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HWGuy - Posts:95
- Joined:2011-05-31, 07:37
Post
by HWGuy » 2012-04-08, 21:33
Well when my skybox was looking bad Carsten noted noCompression and that fixed it's bit depth and was sharper.
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Haimi
- Posts:85
- Joined:2011-11-23, 09:28
Post
by Haimi » 2012-04-08, 23:48
Thanks a lot! Works perfectly!
Project Status: Code architecture definition
6 Programmers, 1 Photographer, 1 Architect, 1 Game designer
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