Search found 60 matches
- 2010-09-23, 05:38
- Forum: Editing and Mapping with CaWE
- Topic: Creating new Monster, decorative items, weapons and keys
- Replies: 15
- Views: 36599
Re: Creating new Monster, decorative items, weapons and keys
2) How can I add keys? What do you mean? Add keys for open doors in the game, make a key entity and use it in some doors (Maybe the action will be do with scripts) Hey and We will use 1 of your maps (we will change the textures and we will modify the map) can we do that or not? other Thing... Is po...
- 2010-09-22, 01:27
- Forum: Editing and Mapping with CaWE
- Topic: Creating new Monster, decorative items, weapons and keys
- Replies: 15
- Views: 36599
Re: Creating new Monster, decorative items, weapons and keys
I have 4 questions: 1) How can I deactivate the Random music for a level? (it means about select 1 music for 1 level and repeat the music after of this finished) 2) How can I add keys? 3) How can I implement Deep Water feature? (it means swim and sector without Oxygen) 4) How can I implement a damag...
- 2010-09-16, 02:25
- Forum: Coding and Scripting
- Topic: Compile Error
- Replies: 12
- Views: 10900
Re: Compile Error
It Works correctly!
Thank You! Carsten
Thank You! Carsten
- 2010-09-15, 04:18
- Forum: Coding and Scripting
- Topic: Compile Error
- Replies: 12
- Views: 10900
Re: Compile Error
it works but I downloaded the VS C++ 2010 but I had a problem
Help!
Code: Select all
****Scons Visual Studio version '10.0' is not supported
File: "C:\Documents and settings\Administrador\Escritorio\Darkleaf Entertainment\Ca3DE-9.06-win32\Cafu-src-r154\Cafu-src-r154\SConstruct", line 131, in <Module>"
- 2010-09-14, 01:41
- Forum: Editing and Mapping with CaWE
- Topic: Creating new Monster, decorative items, weapons and keys
- Replies: 15
- Views: 36599
Re: Creating new Monster, decorative items, weapons and keys
Another question How can i deactivate the Respawn Item in Singleplayer Sorry, what exactly are you referring to? in the singleplayer mode... the items respawn automatically after 5 seconds of I picked them... so the idea is when I pick a item the items won't respawn. And thanks for the other inform...
- 2010-09-14, 01:37
- Forum: Coding and Scripting
- Topic: Compile Error
- Replies: 12
- Views: 10900
Re: Compile Error
no
it says about is not a extern or intern command executable or .bat
it says about is not a extern or intern command executable or .bat
- 2010-09-13, 03:39
- Forum: Coding and Scripting
- Topic: Compile Error
- Replies: 12
- Views: 10900
Compile Error
When I tried to compile the code (Following all the steps in Starting with Source Code ) When I execute the Compilersetup.py... a windows was open but after of 1 second this windows closes automatically, I try to do with cmd (Start -> run -> cmd) adn Appear the next error message: line 2, in <module...
- 2010-09-13, 03:29
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Project Alpha
- Replies: 6
- Views: 19137
Re: Infernal Underground: "The Project Rescue"
New Menu Style for Infernal Underground http://img805.imageshack.us/img805/8995/iumenusbeta02.th.jpg http://img214.imageshack.us/img214/9909/iumenusbeta021.th.jpg http://img268.imageshack.us/img268/8762/iumenusbeta022.th.jpg http://img832.imageshack.us/img832/7333/iumenusbeta023.th.jpg
- 2010-09-12, 18:52
- Forum: Editing and Mapping with CaWE
- Topic: Creating new Monster, decorative items, weapons and keys
- Replies: 15
- Views: 36599
Re: Creating new Monster, decorative items, weapons and keys
Ok thanks Carsten I'm checking the links. Another question How can i deactivate the Respawn Item in Singleplayer and change the "Map Selection" in singleplayer for Choose a Skill Level (and add Skills levels)?. EDIT: And disable the option of "Press fire buttom to start and implement a script to mak...
- 2010-09-12, 05:38
- Forum: News and Announcements
- Topic: Support for 64-bit Windows and VC++ 2010
- Replies: 2
- Views: 19147
Re: Support for 64-bit Windows and VC++ 2010
Excelent New Carste... I downloaded the code and now I'm trying to compile...
- 2010-09-10, 03:22
- Forum: Editing and Mapping with CaWE
- Topic: Creating new Monster, decorative items, weapons and keys
- Replies: 15
- Views: 36599
Re: Creating new Monster, decorative items, weapons and keys
ohh right...
I have other question but this time is Off Topic: How do you make your engine? What books did you read or what page did you see for to make your engine? Because I want learn how to make one.
I have other question but this time is Off Topic: How do you make your engine? What books did you read or what page did you see for to make your engine? Because I want learn how to make one.
- 2010-09-09, 03:33
- Forum: Editing and Mapping with CaWE
- Topic: Creating new Monster, decorative items, weapons and keys
- Replies: 15
- Views: 36599
Re: Creating new Monster, decorative items, weapons and keys
umm ok Thanks...
but the other idea is make a scripting that move the things (you, monsters or something) and move the camera in the space...
Ohh do you know How to implement a feature that gives the possibility to Change the camera and see yourself in the game (Like Metal Gear, or Vice City)
but the other idea is make a scripting that move the things (you, monsters or something) and move the camera in the space...
Ohh do you know How to implement a feature that gives the possibility to Change the camera and see yourself in the game (Like Metal Gear, or Vice City)
- 2010-09-08, 03:22
- Forum: Editing and Mapping with CaWE
- Topic: Creating new Monster, decorative items, weapons and keys
- Replies: 15
- Views: 36599
Re: Creating new Monster, decorative items, weapons and keys
Thanks Carsten
ohh and forget something... How can I add videos into the game? (.avi .flv or others)
ohh and forget something... How can I add videos into the game? (.avi .flv or others)
- 2010-09-06, 01:25
- Forum: Editing and Mapping with CaWE
- Topic: Creating new Monster, decorative items, weapons and keys
- Replies: 15
- Views: 36599
Creating new Monster, decorative items, weapons and keys
Hello people... my question is the next... How can I create new monsters or items or keys or weapons in Cafu Engine... if you know how do that, please explain me step by step or show me a tutorial how can I do that. Cya EDIT: I want rename the folder called Deathmatch with the name of my game (if it...
- 2010-09-02, 03:48
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Project Alpha
- Replies: 6
- Views: 19137
Project Alpha
http://darkleaf-entertainment.com/Darkwarelogo.PNG Hello People... My name is Simón Carreño and with a friend called Walter we create a new video game developer team called "Darkleaf Entertainment" Now called Darkware Our Staff Simón Carreño (CTO, CEO) Kevin Verelst (Level Designer) Jonathan Monroy...