It is a little more change, but I already changed the size to 1024x768. I could send you a patch if you like.Could you at least change it to 1024x768 in the meantime, I haven't looked at the GUI code but I'm guessing that's a matter of changing 2 constants.
Search found 85 matches
- 2012-03-10, 12:48
- Forum: Coding and Scripting
- Topic: Dynamic GUI size
- Replies: 16
- Views: 35405
Re: Dynamic GUI size
- 2012-03-08, 12:01
- Forum: Coding and Scripting
- Topic: Dynamic GUI size
- Replies: 16
- Views: 35405
Re: Dynamic GUI size
Okay, let's assume that I don't change the size... is it possible that I can create real quadratic GUI elements? I have my icon images that are quadratic and I want them to be used ingame with my draggable window implementation. Is this possible on a widescreen display?
- 2012-03-08, 11:24
- Forum: Coding and Scripting
- Topic: Raising a GUI from another
- Replies: 2
- Views: 14270
Re: Raising a GUI from another
Question cleared
- 2012-03-08, 11:19
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Shared Materials for World, GUI and Models
- Replies: 6
- Views: 17915
Re: Shared Materials for World, GUI and Models
I applied both patches ant - nope - the doucleslash was not the Problem:
Code: Select all
Warning: Could not load the bitmap at "Games/myGame/GUIs/../Textures/Icons/0001.png".
- 2012-03-07, 18:43
- Forum: Coding and Scripting
- Topic: Dynamic GUI size
- Replies: 16
- Views: 35405
Dynamic GUI size
Hi @ll, i was trying to make my GUI set its Size dynamically by using the Console variables dlg_clWindowSizex and dlg_clWindowSizeY but I got the following Problems: constant screen size in GuiSys/Gui.hpp : const float VIRTUAL_SCREEN_SIZE_X=1024.0f; const float VIRTUAL_SCREEN_SIZE_Y=768.0f; and when...
- 2012-03-07, 14:49
- Forum: Coding and Scripting
- Topic: Raising a GUI from another
- Replies: 2
- Views: 14270
Raising a GUI from another
Hi @ll,
how can I manage to raise a completely other GUI from another? E.g. when I want to raise the main Menu from the Chat input console?
how can I manage to raise a completely other GUI from another? E.g. when I want to raise the main Menu from the Chat input console?
- 2012-03-07, 14:36
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Shared Materials for World, GUI and Models
- Replies: 6
- Views: 17915
Shared Materials for World, GUI and Models
Hi @ll, I was trying to create an iconset for shared usage as World Material and GUI icons. So the Start of my Icons.cmat file is Textures/Icons/Stones { diffusemap Textures/Icons/0001.png blendFunc src_alpha one_minus_src_alpha red ambientLightRed green ambientLightGreen blue ambientLightBlue ambie...
- 2012-03-07, 14:27
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Model-Editor Unwrapping?
- Replies: 3
- Views: 14905
Re: Model-Editor Unwrapping?
Okay, I attended a Blender Modelling Workshop and saw that I did not know the right way of UV unwrapping...
So it was a "brain-fault"
Thanks however
So it was a "brain-fault"
Thanks however
- 2012-03-07, 02:13
- Forum: Coding and Scripting
- Topic: Cursor ingame
- Replies: 15
- Views: 51691
Re: Cursor ingame
Okay, I understand the theory now, but I am still not in deep enough to figure out by myself where I should get the camera Position (Okay, first Guess:
EyePos(MatSys::Renderer->GetCurrentEyePosition());
) and the Stack of elements to Iterate over...- 2012-03-06, 15:46
- Forum: Editing and Mapping with CaWE
- Topic: Very large terrains - Passage
- Replies: 7
- Views: 20187
Re: Very large terrains - Passage
So if I use the map chunks with LOD models and load the chunks by approaching a trigger and unload a chunk by departing the player from a trigger might be the right way like this: http://alex.haimi.de/img/mmo_charea.jpg The loading zone is the area of a specific distance to the trigger at the border...
- 2012-03-06, 15:04
- Forum: Coding and Scripting
- Topic: Cursor ingame
- Replies: 15
- Views: 51691
Re: Cursor ingame
The main thing I would need to know: how can I prevent the GUI from consuming the events? I tried some code where events are handled to the GUI, but still I cannot change a thing. And I tried to implement the gui:findEntity[/id] method, but I cannot figure out how I can check if there is an entity a...
- 2012-03-06, 14:38
- Forum: Editing and Mapping with CaWE
- Topic: Very large terrains - Passage
- Replies: 7
- Views: 20187
Re: Very large terrains - Passage
For my approach of MMO, i don't need a lot of instances, so the whole world is shared for all players. In a later phase of the project, there will be instanciated parts of the world, but only very small compared to the main map. I want to avoid loading pauses at any cost, so i don't fear doing huge ...
- 2012-03-05, 16:36
- Forum: Editing and Mapping with CaWE
- Topic: Very large terrains - Passage
- Replies: 7
- Views: 20187
Re: Very large terrains - Passage
Okay, I think I understand most of the idea... I will try to realize it this way. Thanks alot
- 2012-03-05, 00:44
- Forum: Editing and Mapping with CaWE
- Topic: Very large terrains - Passage
- Replies: 7
- Views: 20187
Very large terrains - Passage
Hi @ll,
With the taget of building an mmorpg with very lage terrains, I cannot use CaWE to build the complete terrain, but only parts. Is there any possibility to load the "next" map part in any easy way or do I have to write such things by myself?
With the taget of building an mmorpg with very lage terrains, I cannot use CaWE to build the complete terrain, but only parts. Is there any possibility to load the "next" map part in any easy way or do I have to write such things by myself?
- 2012-02-29, 09:10
- Forum: Coding and Scripting
- Topic: Cursor ingame
- Replies: 15
- Views: 51691
Re: Cursor ingame
Okay, I see i misunderstood something. The Problem by example: I have an interactive GUI (Like the Chat GUI) all over the Screen. I need that to be able to move the Cursor over the whole screen. Now I cannot move the player around or anything, I can't even press ESC to reach the main menu... If I do...