Ya, Lua, it's one of the easiest languages there is and Cafu has support for Lua scripting throughout the engine.
There's a new stable release of Cafu on the way which brings in a new animation system, once that comes out the next major release will have a new graphics engine.
Search found 95 matches
- 2012-02-18, 15:45
- Forum: Editing and Mapping with CaWE
- Topic: Kill Player When She Hits Something
- Replies: 3
- Views: 15323
- 2012-02-18, 14:27
- Forum: Editing and Mapping with CaWE
- Topic: Kill Player When She Hits Something
- Replies: 3
- Views: 15323
Re: Kill Player When She Hits Something
It's been a while since I've tried but you could make a trigger and fire a script which kills or teleports the player upon contact. The integrated physics is smart enough to calculate fall damage, although I'm not familiar with that code... could track the player's speed in 3D space, and when there'...
- 2012-01-26, 06:33
- Forum: Cafu Engine Support and Discussion
- Topic: Comertial game?
- Replies: 5
- Views: 5570
Re: Comertial game?
GPL is commonly used for commercial things, however it depends on if you want the source open and if it's compatible with the other content.
http://www.gnu.org/licenses/translations.html
You can PM or email Carsten describing your intended use and he'll give you rates for a commercial license.
http://www.gnu.org/licenses/translations.html
You can PM or email Carsten describing your intended use and he'll give you rates for a commercial license.
- 2012-01-26, 04:27
- Forum: Cafu Engine Support and Discussion
- Topic: Comertial game?
- Replies: 5
- Views: 5570
Re: Comertial game?
Yes, either you follow the GPL or get a commercial license.
- 2012-01-23, 12:48
- Forum: Cafu Engine Support and Discussion
- Topic: Bringing Cafu beyond the current generation.
- Replies: 14
- Views: 23304
Re: Bringing Cafu beyond the current generation.
It's definitely a cheap trick that'd improve graphics for something lacking full lighting, but the pics lack believability and depth a more true lighting system would provide.
Although, being so simple I wouldn't scratch it out yet because it could be a fallback method.
Although, being so simple I wouldn't scratch it out yet because it could be a fallback method.
- 2012-01-22, 23:38
- Forum: Cafu Engine Support and Discussion
- Topic: The Roadmap...
- Replies: 13
- Views: 9057
Re: The Roadmap...
I got sucked into Qt because of the IDE(one of the few I can tolerate) and huge amount of existing stuff bundled in which would normally require dozens of added on which I'd have to deal with... it's why it's soo big, it's not just an accelerated GUI kit. Qt is LGPL and wxWidgets is... a custom lice...
- 2012-01-22, 13:31
- Forum: Cafu Engine Support and Discussion
- Topic: The Roadmap...
- Replies: 13
- Views: 9057
Re: The Roadmap...
Perhaps look into using Qt for making Cafu multiplatform, then a single source could be used for all 3 platforms quite easily... well, it's possible making Cafu for Windows/BSD/Linux/MacOS/Symbian/Maemo/Android with a single Qt Creator project, but you'd have to dig through the dependencies of Cafu,...
- 2012-01-22, 13:28
- Forum: Editing and Mapping with CaWE
- Topic: Realistic water
- Replies: 5
- Views: 25018
Re: Realistic water
When the graphics system is updated I'll have a simple water shader made available for Cafu, unless someone beats me to it.
- 2012-01-22, 13:26
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Model-Editor Unwrapping?
- Replies: 3
- Views: 14992
Re: Model-Editor Unwrapping?
Blender's wrapping has improved vastly with the Sintel(Durian) release, try it out, there's some good tutorials around.
Although there's code in Cafu for making wraps, it's not usable for someone texturing.
Although there's code in Cafu for making wraps, it's not usable for someone texturing.
- 2012-01-22, 13:23
- Forum: News and Announcements
- Topic: Cafu Engine now mirrored at SourceForge
- Replies: 2
- Views: 19847
Re: Cafu Engine now mirrored at SourceForge
Good to see a sourceforge page, that'll draw some more attention.
Why bother with the old stable? The latest is better... Or just haven't uploaded it yet?
Why bother with the old stable? The latest is better... Or just haven't uploaded it yet?
- 2012-01-21, 01:47
- Forum: Cafu Engine Support and Discussion
- Topic: Bringing Cafu beyond the current generation.
- Replies: 14
- Views: 23304
Re: Bringing Cafu beyond the current generation.
I was rambling on photon mapping. When tracing rays do you hit check then find the point of intersection, or do you run a line-triangle intersection algorithm off the bat every time? Do you use leafing to check if a ray could possible even hit the polygons? Do you normal check to see if the face is ...
- 2012-01-20, 07:52
- Forum: Cafu Engine Support and Discussion
- Topic: Bringing Cafu beyond the current generation.
- Replies: 14
- Views: 23304
Re: Bringing Cafu beyond the current generation.
What's the fastest way to detect if a ray hits a triangle? I know several ways out of the world of trades, don't see them online, but perhaps you're already using/know a faster one. I know calculating the exact location a hit occurs is a bit complicated, but detection is a large part of the battle, ...
- 2012-01-19, 23:57
- Forum: Cafu Engine Support and Discussion
- Topic: Bringing Cafu beyond the current generation.
- Replies: 14
- Views: 23304
Re: Bringing Cafu beyond the current generation.
A big consumer of processing power is line-plane intersection, with points already on the polygons you could use a much simpler algorithm that simply detects if there is a collision with the polygon, then pick the nearest point on the polygon, would have 1 point for very small polygons, vary large o...
- 2012-01-19, 21:30
- Forum: Cafu Engine Support and Discussion
- Topic: Bringing Cafu beyond the current generation.
- Replies: 14
- Views: 23304
Re: Bringing Cafu beyond the current generation.
Went through the geometrics presentations on their lighting, while painfully non-specific to their methods, it seems to be a bit more advanced than lightsprint. They're just using a fixed point matrix(backwards photon mapping, with regularly distributed points) for sampling and casting with a series...
- 2012-01-19, 02:32
- Forum: Cafu Engine Support and Discussion
- Topic: Bringing Cafu beyond the current generation.
- Replies: 14
- Views: 23304
Re: Bringing Cafu beyond the current generation.
There are existing libraries that (seem to) implement real-time global illumination, see e.g. http://lightsprint.com/ I don't know if they use or don't use Photon Mapping though (possibly a variant of it). The lighting in that demo doesn't look very impressive, just an amalgam of stock features, no...