Search found 170 matches
- 2010-12-24, 23:16
- Forum: Editing and Mapping with CaWE
- Topic: Hello (some initial questions)
- Replies: 4
- Views: 16509
Re: Hello (some initial questions)
Hi Rich an welcome to the forum :) I'm trying to answer your questions : What kind of scale does the engine work on in the editor. For example, how high should walls be in relation to the player? That depends on your model size, but you can check some of the demos and load up a map and look for the ...
- 2010-12-14, 17:18
- Forum: Cafu Engine Support and Discussion
- Topic: Few Quick Questions
- Replies: 4
- Views: 8694
Re: Few Quick Questions
I'll try to answer that but Carsten may add more specific information about it ;) So the first is I believe I saw normal maps listed in the features list or something, what about other techniques like occlusion and parallax? So far the default material system supports map types for diffuse, spec, gl...
- 2010-10-01, 01:51
- Forum: Coding and Scripting
- Topic: first person augmented display?
- Replies: 2
- Views: 3447
Re: first person augmented display?
I think such complex settings required a render-to-texture function, which would enable all sorts of distortion of the current viewpane, using texel or vertices transformations.
Same for blurring areas of the view..
Same for blurring areas of the view..
- 2010-09-20, 13:48
- Forum: Editing and Mapping with CaWE
- Topic: Lighting Terrain?
- Replies: 2
- Views: 14331
Re: Lighting Terrain?
You can also use external tools to bake in the light and color information into the texture. Currently there is not yet a support for dynamic lights/shadows due to the nature of stencil shadows. This would change when implementing shadowmaps is on the move. As far as i know its on the list but prior...
- 2010-09-14, 20:03
- Forum: Editing and Mapping with CaWE
- Topic: Carving problems
- Replies: 2
- Views: 4328
Re: Carving problems
Hi i checked the map and the only problem i found was a massive texture stretch on some bsp brushes. I'll fixed a few and then did a speedy compile (no lights) and all looked fine, however i watched everything using the first person view ! Some notes aside: Be aware that bsp brushes are a quite old ...
- 2010-09-14, 15:27
- Forum: Editing and Mapping with CaWE
- Topic: Bezier patch texture problem
- Replies: 2
- Views: 4594
Re: Bezier patch texture problem
Hi there, please give a more precise view of that phenomena you like to achieve .. This looks like a wrong attempt to create something you had in mind. Regular textures are not procedural thus can not be smoothly bended, even the nurbs or bezier approach results in faces or triangulated mesh surface...
- 2010-01-17, 15:54
- Forum: News and Announcements
- Topic: Cafu is now open-source!
- Replies: 10
- Views: 66489
Re: Cafu is now open-source!
Oh sure, its about realtime shader and their use for previsualisation and production, its quite a big upcoming thing so there is quite a lot of stuff to read and analyse ^^
- 2010-01-13, 18:04
- Forum: News and Announcements
- Topic: Cafu is now open-source!
- Replies: 10
- Views: 66489
Re: Cafu is now open-source!
Hi Carsten,
im as well very happy to see that step. I feel that it may accelerate a lot of developement and some new ideas may come up and lead to even more.
im as well very busy writing my diploma thesis, but i check the site frequently
I hope all of you had a great vacation
best
Kai
im as well very happy to see that step. I feel that it may accelerate a lot of developement and some new ideas may come up and lead to even more.
im as well very busy writing my diploma thesis, but i check the site frequently
I hope all of you had a great vacation
best
Kai
- 2009-05-17, 23:50
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Mod Project: Zombie Holocaust
- Replies: 17
- Views: 48223
Re: Mod Project: Zombie Holocaust
Thanks, ill check it out and let you know about any problems
Btw is it possible for you to use .svg as new icon library ? If so i would like to redo all of my old icons for CaWe and others.
This is much more flexible to size changes and provides excellent visual quality !
Let me know
Btw is it possible for you to use .svg as new icon library ? If so i would like to redo all of my old icons for CaWe and others.
This is much more flexible to size changes and provides excellent visual quality !
Let me know
- 2009-05-13, 15:46
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Mod Project: Zombie Holocaust
- Replies: 17
- Views: 48223
Re: Mod Project: Zombie Holocaust
Hi i'm back at home and started to reinstall a fresh installation of my working machine, it first crashed my partitions and in addition my phone line was suddenly down .. no way of getting any backup software for a solution :P Well now it works and im going to reinstall all my stuff until this weeke...
- 2009-03-23, 14:27
- Forum: General and Miscellaneous
- Topic: Ca3DE-Sidebar-Gadget V2.0
- Replies: 7
- Views: 22935
Re: Ca3DE-Sidebar-Gadget V2.0
Pretty wicked
That's a nice idea, really cool. Thanks for sharing this little tool, it pretty much what i like, small, free and good to gather information fast.
If i find any bug i let you know
That's a nice idea, really cool. Thanks for sharing this little tool, it pretty much what i like, small, free and good to gather information fast.
If i find any bug i let you know
- 2009-03-23, 14:12
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Mod Project: Zombie Holocaust
- Replies: 17
- Views: 48223
Re: Mod Project: Zombie Holocaust
Here is a progress of the female Zombie model.. she is now finished for the highres part. The current lowpoly version of her is about 1200 polys which is still high if you think about the fact that she would be much more far away from the camera than in the firstperson mod. Im still into the hair is...
- 2009-03-17, 19:49
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Mod Project: Zombie Holocaust
- Replies: 17
- Views: 48223
Re: Mod Project: Zombie Holocaust
Glad you like it :) Since i start collecting several pdf's about shading especially for realtime approaches for my thesis, i always come to find several valve based papers. Its cool to see that they share so many ideas. I got my full version of Mental Mill and did first steps in modifying the node c...
- 2009-03-17, 08:38
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Mod Project: Zombie Holocaust
- Replies: 17
- Views: 48223
Re: Mod Project: Zombie Holocaust
I found some nice Valve pdf's about their shading technics.. i share them here so you can have a look at it. Some important parts are the world light equation as well as the half lambert shader equation for models, which i found very interesting and clever. See also the ambient cube which could be u...
- 2009-03-02, 08:30
- Forum: Coding and Scripting
- Topic: Request for comments: keyboard and mouse navigation in CaWE
- Replies: 4
- Views: 6767
Re: Request for comments: keyboard and mouse navigation in CaWE
Ah sorry, yes its a little confusing, since some names are used in different ways, my fault, sorry. A widget is (in UED3 Term) the control object for translate, rotate or scaling, and sometimes referred as gizmo, locator or pivot Here is a screenshot of a translate widget http://www.mdkai.de/anderes...