Search found 2038 matches
- 2017-06-24, 10:24
- Forum: Cafu Engine Support and Discussion
- Topic: GUI issues
- Replies: 21
- Views: 67390
Re: GUI issues
There is now code in master that addresses the GUI synchronization over the network. You'll quickly note that it is not free of problems though: Even the mouse pointer is now part of the world state, thus noticeably laggy. (You could stand next to another player who is operating a GUI and see him mo...
- 2017-06-24, 10:18
- Forum: Coding and Scripting
- Topic: AI example?
- Replies: 6
- Views: 21255
Re: AI example?
Ok, I'll make one today or tomorrow!
- 2017-06-22, 21:01
- Forum: Coding and Scripting
- Topic: AI example?
- Replies: 6
- Views: 21255
Re: AI example?
Have you had a look at the "company bots" (Trinity following the player) in the TechDemo map? These are very simple examples of AI. The "I" in "AI" is certainly exaggerated, but at least it shows the basics how AIs can be implemented. ;-) Btw., I just realize that the "company bots" in the TechDemo ...
- 2017-05-23, 15:33
- Forum: Cafu Engine Support and Discussion
- Topic: GUI issues
- Replies: 21
- Views: 67390
Re: GUI issues
Your message is a good one: Indeed I have not been able to look into it as quickly as desired, as I had a lot of other tedious work to do. But I have started. :up: I took a somewhat broad approach, also looking at code around the places that need change, because it was a while since I last worked wi...
- 2017-04-20, 14:53
- Forum: Editing and Mapping with CaWE
- Topic: Recieving Entity Baselines Forever...
- Replies: 8
- Views: 22865
Re: Recieving Entity Baselines Forever...
Yes, copy and paste is a very useful approach! :up: (The CaWE editor spends quite some effort to get this right even across map documents. You can even paste into a programmer's text editor to see what has been copied. ;-) You may even try editing in the text editor, copy again in the text editor, t...
- 2017-04-20, 00:36
- Forum: Editing and Mapping with CaWE
- Topic: Recieving Entity Baselines Forever...
- Replies: 8
- Views: 22865
Re: Recieving Entity Baselines Forever...
Hi LightspeedLife, it's good to hear that you made progress! Does this mean that things work now for you? arfur9 is right: the tutorial is outdated. I wonder though why you didn't get the message about the player prototype at an earlier time. It was deliberately made to trigger early in order to hel...
- 2017-04-18, 22:56
- Forum: Editing and Mapping with CaWE
- Topic: Recieving Entity Baselines Forever...
- Replies: 8
- Views: 22865
Re: Recieving Entity Baselines Forever...
Hi LightspeedLife, welcome to the Cafu forums and many thanks for your kind words! :welcome: I think that SCons just doesn't support VS 2017 yet. Microsoft changes the details for discovering the compiler and linker executables with every release, so all that the SCons developers can do it try and c...
- 2017-03-15, 20:44
- Forum: Coding and Scripting
- Topic: Face Me Script
- Replies: 7
- Views: 22892
Re: Face Me Script
While I can only vouch for the sky domes that ship with Cafu, I'm quite sure that all of them were made with Terragen, http://planetside.co.uk
- 2017-03-15, 11:22
- Forum: Coding and Scripting
- Topic: Face Me Script
- Replies: 7
- Views: 22892
Re: Face Me Script
Yes, you can use the 2-planes approach. That's how the plants are made in the TechDemo map: https://www.cafu.de/images/gallery/techdemo/pic0000.jpg https://www.cafu.de/images/gallery/techdemo/pic0005.jpg Same technique, but with models not in Cafu, made by others: https://www.cafu.de/images/gallery/...
- 2017-03-14, 14:30
- Forum: Coding and Scripting
- Topic: Face Me Script
- Replies: 7
- Views: 22892
Re: Face Me Script
Ok. Well, I can look into it, it may even help a bit with the GUI issue 157 . Can you describe a bit more detailed how your grass / trees are supposed to look like? That is, how many billboards do you have, how and where are they supposed to be used, etc.? Also a few sample textures/materials would ...
- 2017-03-14, 11:42
- Forum: Coding and Scripting
- Topic: Face Me Script
- Replies: 7
- Views: 22892
Re: Face Me Script
There is no readily available solution that works out of the box, but I think that the easiest is to hack the ParticleSystemOld component in order to achieve this. It's mostly likely not even particularly difficult, but it would take a bit time to implement it. Do you have some C++ developer who can...
- 2017-03-12, 22:51
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: MegaScans and Cafu
- Replies: 2
- Views: 15560
Re: MegaScans and Cafu
Wow, many thanks for posting this!
I didn't know about this library at all, and the results look really good. Possibly a helpful and worthwhile resource for improving the terrain rendering in the future!
I didn't know about this library at all, and the results look really good. Possibly a helpful and worthwhile resource for improving the terrain rendering in the future!
- 2017-03-12, 08:23
- Forum: News and Announcements
- Topic: HTTPS
- Replies: 0
- Views: 76700
HTTPS
The entire Cafu website is now served exclusively via HTTPS. HTTPS is a protocol for secure communication over a computer network ( Wikipedia ). Although all of our content is open and readily available to everyone and even though the user logins are for authentication rather than for authorization,...
- 2017-03-07, 11:55
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 304087
- 2017-03-07, 00:18
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 29942
Re: Fog?
Good to hear and great to see that!