Search found 170 matches
- 2006-04-26, 00:35
- Forum: Editing and Mapping with CaWE
- Topic: CaWE improvement thread
- Replies: 6
- Views: 5858
Sindwiller: Of course the camera button will not be removed without modifying the 3D navigation. To choose between "modify" (move, scale rotate) and "3D Cam navigate" is completly outdated. I wonder why someone would need to compile a map that is NOT loaded in the editor ?? You always tweak the leve...
- 2006-04-24, 13:18
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: TechDemo Island preview images
- Replies: 15
- Views: 13862
Tested some stuff and these are some small glitches ! - The watersurface pertubation texture size is to small, i suggest scaling the texture up about the factor 5, so its much bigger, and waves are not so tiny. - The detailmap of the terrain is HUGE, i did a grass texture in replace for the old one ...
- 2006-04-23, 21:51
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Model doesnt load... again
- Replies: 9
- Views: 12283
Uhm yeah, afaik this is not possible to use 2 different maps for one model, this is just a simple technical problem with ase support. I'm not sure how Carsten was supposed to solve this, but he knows about this problem ;) Either use 2 seperate parts for your model or use one diffusemap for all eleme...
- 2006-04-23, 20:41
- Forum: Cafu Engine Support and Discussion
- Topic: Thread to collect technical ideas for later implementation
- Replies: 6
- Views: 5396
I found out another interesting thing relating to the skyboxes in Farcry: Instead of using a special cubmap strip, they use 3x 512 images. A skybox covers 6 sides but in FarCry it only used 5 sides (no bottom) 2 of 3 images a square sized, but they have horizontal line that divides 2(!) images. The ...
- 2006-04-23, 18:32
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Techdemo vegetation
- Replies: 19
- Views: 15469
Ahh okay now i know why your model was so overwhightend ^^ You did 2 sided polys manually XD No need for that, the "2 sided" tag will enable you to see both sides of a plant ! Okay so now that you fixed so much of the polys, i think you see what changes the difference ;) My idea would be to spend so...
- 2006-04-23, 16:28
- Forum: Cafu Engine Support and Discussion
- Topic: The Ultimative WIP Thread
- Replies: 26
- Views: 37907
To make this thread more structured, here are some guidelines you should follow: This thread is supposed to show wip images, but with infos. Its not a thread for technical questions, these are supposed to be postet in the specific subforums (like materials, textures, sounds etc.) Critics must be of ...
- 2006-04-23, 15:45
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Techdemo vegetation
- Replies: 19
- Views: 15469
The "lod" thing: In most cases Lod can be done simply manually, on more complex oganic shapes like a playermodel, a function will do good work. But you always have to work with the same texture, which is the one single leaf from the top. Its nearly imposible to merge multiple leafs into just one for...
- 2006-04-23, 14:54
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Techdemo vegetation
- Replies: 19
- Views: 15469
I wonder about the pretty high polycount ? 256 tris is quite much for such a simple model. I see 8 leafes elements. 256:8 is 32 , so you use 32 tris for a single leaf ?? I can't see any reason for what u need so many polys ? Thinking of a plane, where 2 tris a one quad, you used 16 segments on one l...
- 2006-04-23, 00:02
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: TechDemo Island preview images
- Replies: 15
- Views: 13862
Well i already tried out some things with the shader. There is no real "solution" at the current state. The problem is the lack of render to texture i think. As for now i suggest using a very strong blurred version of the diffuse map, just for the color. But later we should use a much more advanced ...
- 2006-04-22, 14:41
- Forum: Editing and Mapping with CaWE
- Topic: CaLight is extremely slooooooow
- Replies: 15
- Views: 21524
- 2006-04-21, 15:56
- Forum: Editing and Mapping with CaWE
- Topic: CaLight is extremely slooooooow
- Replies: 15
- Views: 21524
Oh silly me ^^ Even having the latest build i still dont know about their features XD Well thats why im doing all the external gfx stuff while Thrawn really works with Ca3D *g* Small Hint: Some voices whispered me that the new SDK would be released .. uhm let me think .. uhm .. oh yeah today (evenin...
- 2006-04-21, 13:26
- Forum: Editing and Mapping with CaWE
- Topic: CaLight is extremely slooooooow
- Replies: 15
- Views: 21524
You are referring to http://www.frecle.net/giles/ Hmm never heard of this editor, but looks interesting and looks quite impressive. I think its faster because someone worked on this editor ONLY, while Carsten provides a complete package all done by himself (excluding some elements like bezier patche...
- 2006-04-21, 12:06
- Forum: Editing and Mapping with CaWE
- Topic: Terrain demonstration
- Replies: 25
- Views: 31839
Very very big ;) We tested dimensions for the upcoming techdemo, and currently we want to use a 1x1 km size which sounds small but it takes quite a while to go from one end to the other. Of course its possible to create a much bigger terrain, im not sure what the limit is (if there is any at all ;) )
- 2006-04-21, 11:49
- Forum: Editing and Mapping with CaWE
- Topic: Layout Textures for CA3DE
- Replies: 6
- Views: 11007
Hi Reflex and welcome to Ca3D. We always like people who share their work or knowledge no matter what, thats our policy. Im sure Carsten will put in the download section on a second space :) Es ist übrigens nicht verboten hier auch mal auf deutsch was zu posten, wenns mal zu kompliziert wird. Bevorz...
- 2006-04-20, 23:37
- Forum: Editing and Mapping with CaWE
- Topic: Layout Textures for CA3DE
- Replies: 6
- Views: 11007