Search found 169 matches
- 2012-07-29, 14:56
- Forum: Cafu Engine Support and Discussion
- Topic: Can I make a turn-based strategy game with Cafu?
- Replies: 2
- Views: 7510
Re: Can I make a turn-based strategy game with Cafu?
Your not going to get that far without c++. The Lua scripting can only get you so far.
- 2012-05-23, 14:15
- Forum: Editing and Mapping with CaWE
- Topic: a terrain + a sky+a info_player_start entity=black?
- Replies: 9
- Views: 27724
Re: a terrain + a sky+a info_player_start entity=black?
Did you add a light? Did you apply a texture to the terrain?
- 2012-04-18, 14:20
- Forum: Cafu Engine Support and Discussion
- Topic: couple of issues
- Replies: 9
- Views: 19417
Re: couple of issues
Works like a charm.
On the weekend I'll whip up a few more test models to try out the other formats. Got to figure out how to use Blender now since my Softimage license has expired
On the weekend I'll whip up a few more test models to try out the other formats. Got to figure out how to use Blender now since my Softimage license has expired
- 2012-04-17, 23:20
- Forum: Cafu Engine Support and Discussion
- Topic: couple of issues
- Replies: 9
- Views: 19417
Re: couple of issues
Ahh excellent I'll grab them when I get home from work
- 2012-04-15, 17:46
- Forum: Cafu Engine Support and Discussion
- Topic: couple of issues
- Replies: 9
- Views: 19417
Re: couple of issues
Carsten, I got the latest downloads. now I can import an .obj file. I didnt have one with UV mapping so I didn't test to see if materials show up properly, but I will try to get to that soon. I tried out a collada file (.dae), trouble is something messed up on import, the uvs got rotated WrongUVs.jp...
- 2012-04-13, 11:37
- Forum: Cafu Engine Support and Discussion
- Topic: couple of issues
- Replies: 9
- Views: 19417
couple of issues
First of all, with the model editor I cant open an .OBJ file, it says that "this version wasnt compiled with some autodesk library etc". This is the latest binaries that you released a few days ago. Also when I'm selecting a model to import into the model editor, when I click on the up or down arrow...
- 2012-04-10, 10:20
- Forum: Cafu Engine Support and Discussion
- Topic: Next release?
- Replies: 2
- Views: 8385
Re: Next release?
Awesome!
- 2012-04-07, 15:09
- Forum: Cafu Engine Support and Discussion
- Topic: Next release?
- Replies: 2
- Views: 8385
Next release?
Hows the model editor coming along and when will the next binaries be released?
- 2012-03-24, 01:15
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Creating Texture Maps
- Replies: 13
- Views: 47422
Re: Creating Texture Maps
The Diffuse and Specular maps you can just hand paint. The normal map can be painted with a grey image (Heightmap) then run through a normal map filter in Photoshop, Gimp, etc. Theres also Crazy Bump and XNormal which are stand alone apps that can convert your heighmap and out put other stuff beside...
- 2012-03-19, 12:25
- Forum: Cafu Engine Support and Discussion
- Topic: Refraction for CaLight
- Replies: 4
- Views: 13229
Re: Refraction for CaLight
I would think you would do those with a shader and projected textures
- 2012-01-23, 04:19
- Forum: Cafu Engine Support and Discussion
- Topic: Bringing Cafu beyond the current generation.
- Replies: 14
- Views: 23304
Re: Bringing Cafu beyond the current generation.
Have you ever looked at screen space global illumination? I remember seeing a demo vid a while back. Looked alright. Heres a few links http://www.ogre3d.org/forums/viewtopic.php?f=11&t=46794 http://www.gamedev.net/topic/546179-screen-space-global-illumination-aoradiosity/ http://www.mpi-inf.mpg.de/~...
- 2012-01-18, 08:16
- Forum: Editing and Mapping with CaWE
- Topic: Realistic water
- Replies: 5
- Views: 25018
Re: Realistic water
You forgot proper reflections, right now the water only uses a cube map which isnt suitable for all situations.
- 2011-08-08, 02:22
- Forum: News and Announcements
- Topic: Model Editor Screenshot
- Replies: 3
- Views: 25726
Re: Model Editor Screenshot
Looking good Carsten! Are all the model formats working now as well?
- 2011-02-27, 22:42
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Software List - Modeling
- Replies: 2
- Views: 22488
Re: Software List - Modeling
Mesh Creator is almost useless for game modelling. I would avoid it until its more mature (Give it a few years)
- 2011-01-27, 08:28
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Found a good model creating/editing software.
- Replies: 8
- Views: 30301
Re: Found a good model creating/editing software.
http://www.polycount.com/forum/showthread.php?s=7977cbaca487b9a4228a95f078f01ced&t=74005&page=23 Here's a new 3d app being developed with advice from the artists at polycount. Its called Void World and is currently free to use. I had a try a while ago and it has some great features and is coming alo...