Search found 17 matches
- 2006-04-23, 03:47
- Forum: Editing and Mapping with CaWE
- Topic: CaLight is extremely slooooooow
- Replies: 15
- Views: 21517
You can't expect radiosity calculation to be all that fast at the best of times. And if I remember right (don't quote me on this) CaLight is very precise, even reflecting light differently off different parts of a texture and so on. But how much memory do you have? Because if it's thrashing then tha...
- 2006-02-22, 06:31
- Forum: Cafu Engine Support and Discussion
- Topic: Shadow volumes for non-manifold geometry
- Replies: 5
- Views: 8717
Good news is that Ca3DE can deal correctly with non-2-manifold geometry since a while, that is, it also gets shadows right for severely "broken" polygonal meshes. I didn't know that! You never cease to amaze me :). It treats edges that only have one polygon (i.e. the polygon has no neighbour at tha...
- 2006-02-21, 10:58
- Forum: Cafu Engine Support and Discussion
- Topic: Shadow volumes for non-manifold geometry
- Replies: 5
- Views: 8717
Shadow volumes for non-manifold geometry
I should mention, I don't actually use this engine, though I have great respect for both it and Carsten himself. I prefer to mess about at a lower level, even if I don't get much in the way of results that way. Now on topic. Ca3de, like doom 3 and similar games, only casts shadows correctly if the o...
- 2005-03-07, 04:57
- Forum: Cafu Engine Support and Discussion
- Topic: Framerate cap?
- Replies: 8
- Views: 25802
This sounds to me like vsync. If you have that turned on in the drivers (and the application doesn't override it) then the framerate will never be any higher than your monitor refresh rate, but can be lower. To turn this off open your display properties, go to the settings tab and click advanced. Th...
- 2005-01-29, 02:11
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: DeathmatchMOD Theme: Mind The Trigger
- Replies: 7
- Views: 15850
- 2005-01-28, 15:16
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: DeathmatchMOD Theme: Mind The Trigger
- Replies: 7
- Views: 15850
I intend to switch from FMOD to OpenAL for sound and music support in Ca3DE sooner or later, and OpenAL works better with ogg these days... Have you ever heard of audiere? http://audiere.sourceforge.net/ I don't know much about it myself but I thought I'd post it on the off chance it saved you some...
- 2005-01-24, 12:37
- Forum: Cafu Engine Support and Discussion
- Topic: Battlegrouds
- Replies: 8
- Views: 16504
Desert Arctic (or similar) Canyon Submarine Satelite Treetop village When you think about it, theres no actual limit to the things you could list. You can just get more and more specific until you have things like: 1. Field with one tree in the corner and fences around it with a gate on the north si...
- 2004-12-23, 12:42
- Forum: Cafu Engine Support and Discussion
- Topic: lightmap calculation
- Replies: 3
- Views: 7760
- 2004-12-15, 06:08
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Softimage XSI
- Replies: 4
- Views: 9176
- 2004-12-13, 10:49
- Forum: Cafu Engine Support and Discussion
- Topic: 3D Engines
- Replies: 12
- Views: 21067
I eventually chose dev-cpp http://www.bloodshed.net/devcpp.html and opengl. Didn't really choose opengl though, just thats what I could get a book for. So are you planning on using direct3d 8 or 9? Oh and you said "By the sounds of it should be hard at all" but I get the impression you meant shouldn...
- 2004-12-13, 06:22
- Forum: Cafu Engine Support and Discussion
- Topic: 3D Engines
- Replies: 12
- Views: 21067
Carsten is probably more qualified to be telling you about stuff like this really, but I'll tell you what I've done so far. I basicly ripped some windows code because I don't know anything about it, but I plan to change it later, so it's very loosly connected to the rest of the engine. I have an eng...
- 2004-12-13, 02:31
- Forum: Cafu Engine Support and Discussion
- Topic: 3D Engines
- Replies: 12
- Views: 21067
I never got any books specifically about game programming, I just have 1 on c++ and another on opengl. Plus a decent connection speed. Once you've got a basic engine going I advise checking out http://www.codesampler.com/ for examples of more complex things. It's not good to learn the basics from, a...
- 2004-11-26, 04:35
- Forum: Coding and Scripting
- Topic: Spielerhöhe automatisch anpassen/automaticly adjust altitude
- Replies: 11
- Views: 30418
Hmm, I wonder if I'm the only one here who has english as a first language but still knows German. Well a bit of german anyway... Perhaps I can translate the basic question: I'm developing a small testing 3d engine using directX 9 and want to run simple - medium complexity levels on it. So far so go...
- 2004-11-25, 14:37
- Forum: Cafu Engine Support and Discussion
- Topic: Crouching....what button makes you crouch?
- Replies: 8
- Views: 12565
If I remember right crouching was not implemented simply because it's a pain to work out whether or not you can stand up again. Not that it couldn't be done, just Carsten probably has more important (not to mention rewarding) things to add to the engine. As I said way back, if unreal can go through ...
- 2004-09-28, 15:06
- Forum: Cafu Engine Support and Discussion
- Topic: ATI fixes rendering issues in their latest driver release
- Replies: 12
- Views: 24348
[EDIT: RAZOR, I'm very sorry, as I've accidently edited your posting, rather than posting a quoted reply to it. Unfortunetly, I only realized this after I've been unable to recover your original message. I'm very sorry! Carsten] Excreta occurs*. My post was mostly about how if the rendering was in a...