Search found 4 matches
- 2004-11-28, 20:25
- Forum: Coding and Scripting
- Topic: Spielerhöhe automatisch anpassen/automaticly adjust altitude
- Replies: 11
- Views: 30462
problem
Thank you for the answers. I will now post some (a lot;-)) code fragments which are important for collision detection. I will begin with the important structures: The Bounding-Box. Each node have one. //###################### Bounding-Box ######################## typedef struct BBOX{ VECT vMin; //--...
- 2004-11-27, 13:46
- Forum: Coding and Scripting
- Topic: Spielerhöhe automatisch anpassen/automaticly adjust altitude
- Replies: 11
- Views: 30462
problem
Thank Carsten for the Q3-Collision-Tutorial. General Information: The graphical output ,of my 3d-engine,is done by DirectX 9(DirectGraphics9). The BSP-Tree is Solid Leaf and the tree has been builded during loading(self-definded level-format) the Level-geometry. I know ,you are right, this problem d...
- 2004-11-26, 08:28
- Forum: Coding and Scripting
- Topic: Spielerhöhe automatisch anpassen/automaticly adjust altitude
- Replies: 11
- Views: 30462
problem
For the first i think a simple ray that goes from the camera to the ground is enough. Than the intersection between the first Polygon under the player/Camera and the Ray musbt be calculated. Ands finally a constant musst be added(to the calculation) to define the "Player-altitude" from the ground. "...
- 2004-11-24, 16:17
- Forum: Coding and Scripting
- Topic: Spielerhöhe automatisch anpassen/automaticly adjust altitude
- Replies: 11
- Views: 30462
Spielerhöhe automatisch anpassen/automaticly adjust altitude
Ich entwickele ne kleine 3d-Engine zum testen unter directgraphics9 und will damit einfache bis mittelkomplexe levels darstellen. Das klappt soweit sogut. Das sortieren der Polygone wird mittels BSP-Bäumen erledigt, und jene Bäume werden auch für den Kollisionstest verwendet. Ich berechne,von der ka...