Search found 12 matches
- 2016-07-31, 01:38
- Forum: Cafu Engine Support and Discussion
- Topic: Pointfiles: they should have an effect, yes?
- Replies: 14
- Views: 38078
Re: Pointfiles: they should have an effect, yes?
Sorry about the delay: life intervened. Copying the DeathMatch subfolders into the FWLI folder may have worked. I can't tell, because still whenever I try to run my own map, I get the DeathMatch maps as my only options. That is, I open basement.cmap in CaWE, compile it, and Ca3DE loads ... and Load ...
- 2016-07-28, 02:53
- Forum: Cafu Engine Support and Discussion
- Topic: Pointfiles: they should have an effect, yes?
- Replies: 14
- Views: 38078
Re: Pointfiles: they should have an effect, yes?
OK, one more in a series. Now when I try to compile the FWLI map, I get this in the console: No materials found in scripts in "Games/FWLI/Worlds/../Materials". There is no Worlds subfolder of FWLI. Hmmm ... that ".." indicates the parent directory, so would Materials belong in FWLI (the parent of th...
- 2016-07-28, 02:15
- Forum: Cafu Engine Support and Discussion
- Topic: Pointfiles: they should have an effect, yes?
- Replies: 14
- Views: 38078
Re: Pointfiles: they should have an effect, yes?
Hi, Carsten, Thanks for the tip on the positioning of the initial player position. AHA! I had copied in the Materials directory (from DeathMatch) but not Textures. Once Textures is there, everything works normally. Thanks for that one, also. (I still think they should be saved automatically, of cour...
- 2016-07-27, 02:12
- Forum: Cafu Engine Support and Discussion
- Topic: Pointfiles: they should have an effect, yes?
- Replies: 14
- Views: 38078
Re: Pointfiles: they should have an effect, yes?
Thanks. Of course, now when I load CaWE, even if I press "New" it insists on my choosing either DeathMatch or my own FWLI, and whatever I choose, brushes don't actually show in the preview windows ....
I'll reinstall, probably this weekend.
I'll reinstall, probably this weekend.
- 2016-07-26, 02:20
- Forum: Cafu Engine Support and Discussion
- Topic: Pointfiles: they should have an effect, yes?
- Replies: 14
- Views: 38078
Re: Pointfiles: they should have an effect, yes?
Pardon the string of short messages, please. I'm attaching two screencaps. problem-noproblem.png indicates an error I now get when I use the Map >> Check for Problems command: I get a dialog telling me there is 1 problem, but also saying that there is no problem. info_player_start.png shows that the...
- 2016-07-26, 02:08
- Forum: Cafu Engine Support and Discussion
- Topic: Pointfiles: they should have an effect, yes?
- Replies: 14
- Views: 38078
Re: Pointfiles: they should have an effect, yes?
Additional data point: if I copy the Materials folder from DeathMatch to FWLI (the directory for my own map), the walls display but with tiled "File Not Found" messages instead of the actual materials I selected. Did a bug cause the proper materials to not be saved when I saved the map?
- 2016-07-26, 02:04
- Forum: Cafu Engine Support and Discussion
- Topic: Pointfiles: they should have an effect, yes?
- Replies: 14
- Views: 38078
Re: Pointfiles: they should have an effect, yes?
Well, this is new. I tried to open CaWE and see whether then info_player_start location is within the map. I get this error: WARNING: No materials found in directory Games/FWLI/Materials We can continue, but the materials will NOT work. Something is wrong that really should be fixed! Interestingly, ...
- 2016-07-24, 13:58
- Forum: Cafu Engine Support and Discussion
- Topic: Absurdly primitive question (and maybe documentation suggestion)
- Replies: 3
- Views: 14765
Re: Absurdly primitive question (and maybe documentation suggestion)
Amused myself: I tried copy-pasting your code and it failed with the message, can't open file 'GamesDeathMatchcompileMaps.py' Of course not ... you gave the Windows command line, where directories are separated by backslashes. I am of course (as mentioned above) using Linux, where one uses forward s...
- 2016-07-24, 01:52
- Forum: Cafu Engine Support and Discussion
- Topic: Absurdly primitive question (and maybe documentation suggestion)
- Replies: 3
- Views: 14765
Re: Absurdly primitive question (and maybe documentation suggestion)
As mentioned in the other thread, thank you for going out of your way to be helpful.
- 2016-07-24, 01:51
- Forum: Cafu Engine Support and Discussion
- Topic: Pointfiles: they should have an effect, yes?
- Replies: 14
- Views: 38078
Re: Pointfiles: they should have an effect, yes?
Carsten, First and foremost, thanks for taking the time to assist (and of course, create Cafu). Second, sorry about the delay: my day job has been eating up my time. Yes, I did read Dealing with Leaks. As I said, the problem is that the promised red lines showing the location of the leak simply do n...
- 2016-07-19, 05:31
- Forum: Cafu Engine Support and Discussion
- Topic: Pointfiles: they should have an effect, yes?
- Replies: 14
- Views: 38078
Pointfiles: they should have an effect, yes?
I'm sure I'm doing something wrong, but with Cafu (CaWE built July 17, 2016), I get a report that my (first) model leaks. OK. I'm told to load the pointfile. I do. No lines appear on any view. This means I have no way to know where the leak is. My map is just a rectangular box--four walls, ceiling, ...
- 2016-07-19, 03:46
- Forum: Cafu Engine Support and Discussion
- Topic: Absurdly primitive question (and maybe documentation suggestion)
- Replies: 3
- Views: 14765
Absurdly primitive question (and maybe documentation suggestion)
Hi. I set up Cafu from Git relatively painlessly on Debian Linux. I am able to load the executables. I'm a total beginner with Cafu (and Lua, for that matter), so prepare for a stupid question: what file represents a game? The manual starts with "how to build maps" and not "how to create a game" or ...