Merry Christmas to all!!!!!!!!!!!!!!!
Keep up the good work!!!
Search found 6 matches
- 2004-12-24, 21:25
- Forum: Cafu Engine Support and Discussion
- Topic: Merry christmas and a happy new year!
- Replies: 13
- Views: 22260
- 2004-12-19, 22:00
- Forum: Editing and Mapping with CaWE
- Topic: Lighting in levels
- Replies: 9
- Views: 16921
Hello Sorry for the long wait for my reply...Currently I dont have any work I can really show you that will impress(Usually I make something but delete it cause I see something better)...But I am working on 2 maps for Ca3de and 1 for Doom3... I might have something up that will show you my style of ...
- 2004-12-12, 21:50
- Forum: Editing and Mapping with CaWE
- Topic: Lighting in levels
- Replies: 9
- Views: 16921
Hello All!!!!!!!!! :D Thank you for all the replies and answers to my questions...Im currently working on a map based on the tech demo requirements... Ive only really started on teusday so I might be finished by next week but only with the structure...Im trying to make some textures and static detai...
- 2004-12-09, 22:25
- Forum: Editing and Mapping with CaWE
- Topic: Lighting in levels
- Replies: 9
- Views: 16921
HellOOOOO Kai :D Thanx for the reply...That answers my question...No I know what radiosity is and I know how to fake it in DOOM3 I was just wondering where CA3DE was standing...Ive started working on a map to contribute and would just like to be up to date with the MAGIC... Now there is something el...
- 2004-12-08, 22:10
- Forum: Editing and Mapping with CaWE
- Topic: Lighting in levels
- Replies: 9
- Views: 16921
:D Hey Stormtrooper, Thanx for the reply...but that still doesnt really answer my question... CA3DE supports both lighting methods and there will of course be big open areas which uses pre-calculated lights... What I want to know is how will the shadows for those areas be drawn?Basically I want to k...
- 2004-12-06, 22:04
- Forum: Editing and Mapping with CaWE
- Topic: Lighting in levels
- Replies: 9
- Views: 16921
Lighting in levels
I would just like to know how the lighting will work in levels for the engine...Will you still be using pre-calculated lights for indoor areas or will that be entirely dynamic lights or a mix between the 2?And what about outdoor areas?Pre calculated lights dont really have the effect you need when.....