Search found 5 matches
- 2012-11-01, 20:47
- Forum: Coding and Scripting
- Topic: New to Cafu
- Replies: 9
- Views: 20012
Re: New to Cafu
Thanks! One more question: Do you know of any IDE that I can run that allows some sort of error/bug check for the source C++ code? I want to begin tweaking it, but am afraid that if I try to do too much (or my programmer adds a lot of extra code) there is no way to check through the 1k+ lines of cod...
- 2012-10-28, 23:48
- Forum: Coding and Scripting
- Topic: New to Cafu
- Replies: 9
- Views: 20012
Re: New to Cafu
Thanks, and I am interested in fully understanding how it can affect the global script state. I definitely see myself editing the script "live" to figure out various values I'll want to use for certain features down the road.
- 2012-10-28, 08:22
- Forum: Coding and Scripting
- Topic: New to Cafu
- Replies: 9
- Views: 20012
Re: New to Cafu
I read through all of that, but I am wondering what needs to be done to make sure a specific lua script (for map and/or gui) gets implemented in with the map when caWE compiles. Is there a specific folder the scripts should be placed in for the compiler? Should I be using a specific naming conventio...
- 2012-10-25, 11:18
- Forum: Coding and Scripting
- Topic: New to Cafu
- Replies: 9
- Views: 20012
Re: New to Cafu
First off, Thank you for the warm welcome and fast reply! That clarification helps me understand this engine more, so thanks! As of right now, what are the steps needed to take to implement map/gui scripts with a .cmap file? I'm going to begin designing levels for a game in the next month or so, so ...
- 2012-10-25, 08:31
- Forum: Coding and Scripting
- Topic: New to Cafu
- Replies: 9
- Views: 20012
New to Cafu
Hello, I'm new to this game engine and have a few questions. First, I've read that Cafu uses both Lua and C++. Which is used for which instance? Second, when I bring up the properties window (ALT + ENTER) I notice a tab that says "map script", but the entire page is just blank. You cannot click to a...