Search found 15 matches
- 2012-11-15, 13:17
- Forum: News and Announcements
- Topic: Documentation updates
- Replies: 3
- Views: 23022
Re: Documentation updates
Personally, I could not keep up with all these daily updates. So it really amazes me that you can put up so much work (at least from my point of view) all by yourself. If you do have a team, and I just can't recognize them, then I wish you all the best regards in providing us with all these benefits...
- 2012-10-28, 14:29
- Forum: Cafu Engine Support and Discussion
- Topic: Where did "Deathmatch.cpp" Go?
- Replies: 6
- Views: 8059
Re: Where did "Deathmatch.cpp" Go?
Nah... I didn't mean anything there, except about the modding process described in the Documentation (copying the "Deathmatch" folder, and then renaming that copy).
- 2012-10-28, 12:23
- Forum: Cafu Engine Support and Discussion
- Topic: Where did "Deathmatch.cpp" Go?
- Replies: 6
- Views: 8059
Re: Where did "Deathmatch.cpp" Go?
I'm bumping because I got excited when I saw the recent update.
Can we do the classic modding process now, or do we have to use a new one?
Can we do the classic modding process now, or do we have to use a new one?
- 2012-10-17, 13:46
- Forum: Coding and Scripting
- Topic: Forward + Strafe Keys = Doubled Movement Speed
- Replies: 2
- Views: 16101
Forward + Strafe Keys = Doubled Movement Speed
Yup. I must admit that this shows how low my code-reading abilities are.
May I know what's causing my forward and strafe speed to double only when I press the forward key together with a strafe key?
May I know what's causing my forward and strafe speed to double only when I press the forward key together with a strafe key?
- 2012-10-04, 11:04
- Forum: Cafu Engine Support and Discussion
- Topic: Where are the turorials???
- Replies: 4
- Views: 5094
Re: Where are the turorials???
Aye, the lack of tutorials makes me feel that this engine is under-appreciated.
Basically, more supporters could produce more tutorials.
And yes, tutorials are prone to being obsolete since this engine grows fast.
Basically, more supporters could produce more tutorials.
And yes, tutorials are prone to being obsolete since this engine grows fast.
- 2012-10-04, 05:12
- Forum: Website, Forum and Wiki
- Topic: Frequency of Updates in the Downloads Page
- Replies: 3
- Views: 16009
Re: Frequency of Updates in the Downloads Page
Oh no, no need to upload the entire archive. I was just wondering if you do it once a month/week or something. Although I can download every small changes (Twitter being my main access), I'm more used to downloading what's in the archive. Anyways, it's not much of an issue. It's a curiosity thing. A...
- 2012-10-03, 14:25
- Forum: Website, Forum and Wiki
- Topic: Frequency of Updates in the Downloads Page
- Replies: 3
- Views: 16009
Frequency of Updates in the Downloads Page
Just out of curiosity since I'm more dependent on the version supplied by the compressed archives, may I know how how often it's updated?
- 2012-09-29, 07:37
- Forum: Cafu Engine Support and Discussion
- Topic: Could not Integrate Autodesk FBX
- Replies: 9
- Views: 8639
Re: Could not Integrate Autodesk FBX
Got it, I was at least able to edit static meshes, but editing it takes a while. I know very little about those smd files that only shows the skeleton of the animated models. Anyways, I'm not much in a hurry about the FBX thing. I'm only glad that you're happy to help. EDIT: Skip that 2nd to the las...
- 2012-09-26, 06:30
- Forum: Cafu Engine Support and Discussion
- Topic: Could not Integrate Autodesk FBX
- Replies: 9
- Views: 8639
Re: Could not Integrate Autodesk FBX
The VS2008 (not Python) version is the right one. But alas! They removed all 2012.* downloads, and the newer 2013.* are not backwards compatible. :shock: I'll look into this as soon as possible, and have just increased the priority of http://trac.cafu.de/ticket/118 accordingly. Thanks Carsten. If y...
- 2012-09-24, 11:11
- Forum: Cafu Engine Support and Discussion
- Topic: Could not Integrate Autodesk FBX
- Replies: 9
- Views: 8639
Could not Integrate Autodesk FBX
I'm using the rc625 SDK, and I have VisualC++2008 as my compiler. I wasn't really sure which version of the FBX SDK to use (Python or VS2008), so I downloaded both just in case. Assuming I have carefully followed the instructions in Using the Autodesk FBX SDK . After installing the FBX SDK Python ve...
- 2012-09-24, 10:16
- Forum: General and Miscellaneous
- Topic: Python 3.x?
- Replies: 2
- Views: 17526
Re: Python 3.x?
Epic Fail on my part.
I was so concentrated on Scons that I forgot what language I was writing on.
- 2012-09-24, 03:32
- Forum: General and Miscellaneous
- Topic: Python 3.x?
- Replies: 2
- Views: 17526
Python 3.x?
Out of curiosity, will you be planning to code the engine using Python3?
I'm not sure what are the things to consider when you guys do so.
I'm not sure what are the things to consider when you guys do so.
- 2012-09-20, 12:40
- Forum: Cafu Engine Support and Discussion
- Topic: Cafu on Github
- Replies: 6
- Views: 7223
Re: Cafu on Github
I was tempted to comment about the "avatar/smiley" thing, but I didn't expect that you would do it to yourself
- 2012-09-13, 04:12
- Forum: Cafu Engine Support and Discussion
- Topic: Where did "Deathmatch.cpp" Go?
- Replies: 6
- Views: 8059
Re: Where did "Deathmatch.cpp" Go?
No problem sir, and thank you for replying. And I thought I missed a step, or I was doing something wrong. I did notice that (walking through the CaWE guide) there are so many changes that should be made. But somehow that's something I like about this engine: I can grow with it. The more mature engi...
- 2012-09-12, 03:31
- Forum: Cafu Engine Support and Discussion
- Topic: Where did "Deathmatch.cpp" Go?
- Replies: 6
- Views: 8059
Where did "Deathmatch.cpp" Go?
I wanted to start making a Mod, and tried to follow How Do I Start A New Game Mod Project? . When I went to change "Deathmatch.cpp", it's not there! I checked the "VSWM" folder and it has "VSWM.cpp" in it. Should I use that, or is there a reason why "Deathmatch.cpp" isn't in the Deathmatch/Code fold...