Yes, it works. Thanks!Carsten wrote:That is, can you please try to login, using the same details as for the forum?
Please let me know if it works.
Search found 8 matches
- 2011-02-04, 00:01
- Forum: Coding and Scripting
- Topic: Compile Error
- Replies: 12
- Views: 10906
Re: Compile Error
- 2011-01-30, 23:57
- Forum: Coding and Scripting
- Topic: Compile Error
- Replies: 12
- Views: 10906
Re: Compile Error
SCons does a very good job after all. I also came across a simple way to integrate SCons into Visual Studio (and other IDEs): Integrating scons into IDEs This seems to work fine. However, I still have to find out, how I can prevent VS from trying to run the project after each successful build (VS ex...
- 2011-01-30, 21:05
- Forum: General and Miscellaneous
- Topic: PolyVox Technology (open source library)
- Replies: 1
- Views: 16840
PolyVox Technology (open source library)
Just found this nice library: PolyVox Technology Quoting the "About" page: PolyVox is an Open Source (ZLib) library for storing volume data and for extracting isosurfaces for rendering. It is primarily designed to be integrated into a game engine as a method of providing fully dynamic geometry (this...
- 2011-01-30, 20:29
- Forum: News and Announcements
- Topic: Happy New Year!
- Replies: 11
- Views: 38213
Re: Happy New Year!
Great news!
A good working art pipeline is probably crucial for any engine.
Here is an interesting article on that topic on Gamasutra: The All-Important Import Pipeline
As the name suggests, the article's author prefers an import-based pipeline to an export-based pipeline, too.
A good working art pipeline is probably crucial for any engine.
Here is an interesting article on that topic on Gamasutra: The All-Important Import Pipeline
As the name suggests, the article's author prefers an import-based pipeline to an export-based pipeline, too.
- 2011-01-30, 19:49
- Forum: Cafu Engine Support and Discussion
- Topic: Questions about making a (single-player) game
- Replies: 2
- Views: 3871
Questions about making a (single-player) game
Howdy! I have some more or less general questions about making a game with Cafu from the ground up - a single-player game to be specific. In my understanding a good way to start a new project is by copying Games/DeathMatch/ and renaming it to Games/MyAwesomeGame/ (or something less cool ;)). However...
- 2011-01-27, 02:23
- Forum: Coding and Scripting
- Topic: Compile Error
- Replies: 12
- Views: 10906
Re: Compile Error
****Scons Visual Studio version '10.0' is not supported I had the same issue (using scons 2.0.1 on Vista) and found this thread by searching Google. ;) The vs.py replacement eventually fixed it. Perhaps this issue should be mentioned in the Getting Started wiki article to avoid further confusion? I...
- 2011-01-26, 01:30
- Forum: Editing and Mapping with CaWE
- Topic: Unable to select certain objects
- Replies: 5
- Views: 17501
Re: Unable to select certain objects
Now that was a fast fix (and, furthermore, your 1337th post) - thank you!
It's working fine now.
More questions to come for sure.
It's working fine now.
More questions to come for sure.
- 2011-01-24, 01:23
- Forum: Editing and Mapping with CaWE
- Topic: Unable to select certain objects
- Replies: 5
- Views: 17501
Unable to select certain objects
Howdy! I've just recently downloaded the Cafu development binary to check out CaWE and the tech demo. I really like both. Even though I've hardly dealt with level design before, getting the hang of the editor was pretty comfortable (also thanks to the detailed documentation). After finishing my firs...